If you find the overall image to be too soft after enabling TAA, you can increase the slider to help sharpen the image. Tree Tessellation: off If you still don't get 60 fps in wild or get below 45 fps in villages then lower far shadows, reflections, volumetric lighting, soft shadows, parallax occlusion mapping quality, grass level of detail, and far volumetric resolution by one. Red Dead Redemption 2 OPTIMIZATION, Testing all Settings, FPS - YouTube RELATED: Red Dead Redemption 2's Civilization vs. Frontier Theme Explained. add RDR2 set image sharpening to 0.40 and film grain 0.17, this will remove . Full Resolution Screen Space Ambient Occlusion: like the cloud setting above, this will depend on your resolution. The "grass level of detail" setting controls how far away the grass is rendered from the player. Medium is a match for what you get on Xbox One X. If your native resolution is 1920x1080p, setting this option to 0.5 would result in the game being rendered at 1280x720p and upscaled to 1080p. Designates the monitor on which the game will be displayed for users with multi-monitor configurations. This setting determines the number of particle effects and quality. If you are looking for a big boost in performance, dropping Lighting Quality to Medium can help you grab a 25-40% performance boost over High and Ultra. - Turning TAA / MSAA / FXAA on/off/something in between. Scaling from 3200x1800p to 3840x2160p (4K) will provide better results than trying to scale 1920x1080p to 2560x1440p. This setting determines the quality of fur rendering across a few types of animals and some player character coats found in the game. We recommend using High to gain a small performance bump with a minimal hit to quality. Rockstar opted to include loads of graphics settings in Red Dead Redemption 2 so that players could tinker with performance and image quality. Once it has opened, make sure the "use advanced 3D image settings" is selected, as this is where all the important settings are. Come on, theres gotta be comparison pics somewhere. RDR2 can be tricky to run on PC, so check out these tips to help the great RPG perform better. If you run the game at native 4K resolution, then enable DLSS using the 'Quality' preset, the game will render internally at 1440p, then be output at 4K. I use gsync so the FPS fluxuation doesn't bother me if it happens. Seems to have some marginal effect, but the overall pixelated texture remains. The Xbox One version uses the lowest setting and offers no ripples from gunshots and low-quality displacement from moving in and around the water. It may take a while to find the right mix, but aside from the heavy hitters I mentioned, most settings in the game can be safely set to High or Ultra. While the player doesn't always spend their time near water, there are plenty of times when they will encounter it while exploring, as part of a mission or during the main story. Youre better off using TAA or FXAA to remove jaggies, and with AMDs Radeon Image Sharpening or Nvidias new Image Sharpening you can overcome the softer look the game gains under these options, albeit with some shimmering. As a story focused gamer I absolutely loved the first game and loved the second game even more. It can make ruts in a dirt road have shadows, give brick textures the appearance of being individual 3D blocks, and more. Making sure these settings are maxed out (especially power management) will go a long way in making sure one's GPU is running RDR2 as well as possible. Targeting 60 FPS @ 1920x1080. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I remember you getting your 3080, so this is the beast. Moving the slider all the way to the left will offer the best performance at the cost of overall image quality. That being said while I beat the main story I stayed away from a ton of side content because I knew just like GTA V eventually RDR2 would release on PC. Hardware Unboxed has released two optimisation videos for improving performance. DLSS is effectively a different form of anti-aliasing that uses machine learning to upscale game scenes. He understands that breakfast food is the only true food. We recommend using Ultra for all GPUs with at least 6GB VRAM, as the lesser choices drastically affect image quality. When on the lowest setting, this slider removes many objects from distant view altogether. . The following settings combined should have a minimal performance hit at lowest vs highest (10-15%), so therefore can probably be maxed out: Particle Quality - Ultra [Requires restart], Unlocked Volumetric Raymarch Resolution - On (Not recommended for older cards), Parallax Occlusion Mapping Quality - Ultra. This means the player has to combine it with TAA, which is simply too taxing on most PCs to even bother with. No combination of anti-aliasing settings have any influence on the issue (on other things yes, of course). High will only free up a frame from Ultra, so this is a safe setting to max. Below Ill list the various settings within Red Dead Redemption 2 for PC with a note about performance, but to start I will name a couple of the harder hitters for those of you perusing: Shadow Quality, Screen Space Ambient Occlusion, Texture Quality, TAA and Grass Shadows (when enabled by having greater than 75% grass draw distance) are the punchiest of the options that were not listed above. 17.4k. If you wanna strong-arm this one as well, set it to Medium to bring Near Volumetric Resolution in line. scholarships for students with learning disabilities 2021 You can see it pretty good while facing the tree and looking at it head on or you can walk right up to it, plant your face in it and look up to really get a look at what the tessellation adds to it. If only fucking R* would give us Cross-Save on PC from console I would rebuy it My 200+ hour character is stuck on ps4. - Using NVidia Control Panel to fix the issue. Fortunately, disabling tree tessellation has an extremely minimal impact on the look of the game. Thatll do it for the settings. Try and keep this no lower than Medium, but High should be fine. However, with pretty visuals comes great performance cost, and RDR2 is no slouch when it comes to the latter. We recommend sticking with Ultra as there is no performance to be gained from going lower. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Low to Ultra only eats a single frame or two, and you really dont want to go below 8x. It appears to be the most stable for Nvidia users, but AMD users can get a boost with it too. I never drop . Anisotropic Filtering: unless youre the Division 2, this setting is usually a performance freebie. I couldn't believe the jump from my PS4 Pro to my RTX 2060 at 1440p. This makes a massive difference in image quality and is arguably the biggest upgrade the PC version has over consoles. June 30, 2022 . Long Shadows: this setting affects shadows cast by the sun and moon, mostly during sunrise and sunset. High is fine, but Medium looks just fine and doesnt nibble on the GPU too hard. Things like campfire smoke, sparks, and more are affected by this toggle. The post above you actually mentioned tree tessellation, and apparently that option was ticked on for me, weirdly enough it did take a chunk of my fps, even in an early morning, where my fps is usually around 60-70, with tree tessellation it was below 50, I turned it off and it jumped up to 70. I tested with every single setting (except water physics and tree tessellation) on the absolute max. Reflection quality High and Mirror quality low. It doesnt eat a whole lot of frames (one to two), and since its an on/off toggle it doesnt hurt to leave this on. DLSS works best when paired with the highest-possible output resolution, so expect better results when using a 4K display as opposed to a 1080p display. It will be greyed out if only one display is connected. This setting toggles the games built-in VSync solution for the elimination of screen tearing. I currently have a mixture of both medium, high, and ultra settings (I've unlocked advanced options). This slider controls how accurate the water simulation is, as well as how much player interaction can cause fluid deformation. Moving this slider all the way to the right offers a big increase in visual quality, especially for scenic vistas, but comes with a large performance hit. This option is only modifiable when using exclusive fullscreen mode. Personally, I ran with Ultra, but High isnt too sharp of a visual downgrade and will free up a couple frames. The following settings might have a heavy impact on performance and were tested at lowest vs highest, with the performance impact noted: Texture Quality - Impact: Minor (Recommended: Ultra) [Requires restart], Shadow Quality - Impact: Moderate (Recommended: High), Reflection Quality - Impact: Major (Recommended: Medium), Water Quality - Impact: Moderate/Major (Recommended: Medium/High/Custom), Volumetrics quality - Impact: Major (Recommended: Medium/High/Custom), TAA - Impact: Minor/Moderate (Recommended: Off/Medium), FXAA - Impact: Minor/Moderate (Recommended: Personal preference), Near Volumetric Resolution - Impact: Moderate (Recommended: Medium/High), Far Volumetric Resolution - Impact: Minor (Recommended: Medium/High), Volumetric Lighting Quality - Impact: Minor (Recommended: High), Soft Shadows - Impact: Minor (Recommended: High), Grass Shadows - Impact: Minor (Recommended: Medium/High), Full Resolution Screen Space Ambient Occlusion - Impact: Minor (Recommended: On), Reflection MSAA - Impact: Minor (Recommended: Off/2X), Resolution Scale - Impact: Minor - Major (Recommended: Off), Geometry Level of Detail - Moderate/Major (Recommended: 4/5), Grass Level of Detail - Impact: Major (Recommended: 3/10), Tree Tessellation - Impact: Major (Recommended: Off). wanted to make this as a guide but I've no idea how to put an image for a guide so I'll just put it here as a post that will collect dust in depths of forum. While I do like it now that I know what to look for, the performance hit is just too much considering how hard it is to see (you have to be close to the trees). I thought this thread was going to be about a mod that fixed the movement, lol. Adjusting this option will change the Volumetrics Quality option above to Custom. Use High Quality to get something similar to what is seen on Xbox One X or Ultra to make the shadows even sharper. This toggle controls how accurate the light simulation is when dealing with volumetrics. Went through so many troubleshooting steps that after they recommended me the initial set of instructions for support, I just asked for a refund via PayPal. For that reason, it's recommended that the player turn TT off for a 10-12 fps boost, along with some greater consistency. If you have headroom, however, Id argue this is the first hardcore setting worth increasing. It looks next gen imo. DLSS, when enabled, will render the game at a lower resolution but use AI to upscale the game back to the DSR'd resolution. As far as we can tell, it only affects performance at night, regardless of which level you choose. Noticeable when you stop and take notes, sure, but certainly not in motion. The Last of Us 2 (TLOU2 / The Last of Us Part II) | Ultimate Face-Off. Using the High settings offers the best image quality, but the Medium setting often looks just as good and will help you gain a 2-3% performance boost. Night time will be when this setting hits hardest, so play around with it at night near a bunch of lights to see how it affects your rig. The Xbox One X seems to use the Medium setting and we also recommend that players opt for it as well. rdr2 tree tessellation on vs off - mmfencinginc.com RDR2 heavily rely on Anti-aliasing. I'm doing my third replay right now as a way of testing out my 3080. Don't forget to increase the smoothness to 50% as well. All trademarks are property of their respective owners in the US and other countries. Those with higher-end PCs will have lots of room to experiment with the options Rockstar has provided. I've skipped this game until I get a better video card. Red Dead Redemption 2 is available now on PC, PS4, Stadia, and Xbox One. If you want to lower resolution to increase performance, use the built-in Resolution Scaling option for the best results. Greatly affecting the quality of tracks in the snow or mud, Tessellation Quality can have a large impact on visual quality. High and Ultra do offer nicer water, but the performance hit is massive, with nearly a 40% difference between Medium and Ultra. Motion Blur: Justno. Screen Space Ambient Occlusion: this setting on its own can be punchy, but its a later setting that makes it pack a hay-maker. High is a fine concession here, but youll only net a frame or two for the downgrade. It also controls overall cloud quality. 50 fps in Valentine and surrounding areas, and probably around 40 fps in my camp for whatever reason. The more particles, the more lighting. Short for Temporal Anti-Aliasing, this setting will eliminate jaggies and stair-stepping by sampling previous frames. Targeting 60 FPS @ 1920x1080. Also, with how often you are out in the wilderness in Red Dead Redemption 2, this option feels essential. Thats 39 different settings you can tweak, excluding the Quality Level Preset slider at the top and the video options. This is one of first games I want to try on the new cards. Refer to our guide on the topic for a detailed look at which API to go with. However, as a test, I underclocked all cores to 3GHz, and reduced the number of cores down to 4, and the game was running exactly the same with no reduced FPS performance. Version. They come in the flavors of Favor Performance, Balanced, and Favor Quality. I say start with the first pip in Favor Performance, and either work up or down from there, based on the framerate you average. Not many people seem to be aware of the performance cost that tree tessellation inflicts. TAA has a larger impact that FXAA (it will eat five to six frames on average at High), but it does have a sharpness slider in Advanced settings to better mitigate its effect. Dial this down to High after shadows and lighting effects if you need frames. We recommend the Medium setting as you get a slight boost to fps and fur is rarely on screen for the most part. We recommend always using the native resolution of your device for the best image quality. This toggle was added in a post-launch patch for the game and offers the option to hardware tessellate trees in-game. - Uninstalling and reinstalling graphics drivers using DDU, properly. This is a comparison made to show practically how Tessellation can improve scenes complexity in real-time graphics.The video presents the Unigine Heaven Benchmark maxed out (except for Ambient Occlusion and Anti-Aliasing), rendered with a Gigabyte NVIDIA GTX 770 and recorded with NVIDIA Shadowplay.Watch it at 60 fps to see the video at its original framerate!PC Specs:CPU: Intel Core i7 4770K @3500 MHzRAM: Corsair Vengeance @1600 MHz 4GB 2xGPU: Gigabyte NVIDIA GTX 770 @1293 MHz 2 GBVideo uploaded at 60 fps.https://unigine.com/products/heaven/ RELATED: Red Dead Redemption: Unforgettable John Marston Quotes. Short for Multi-Sample Anti-Aliasing, this setting offers aliasing reduction with the best possible image quality at the highest performance cost. Espaol - Latinoamrica (Spanish - Latin America).