The Serpent's Spine Everquest Leveling Guide, Seeds of Destruction Everquest Leveling Guide, Call of the Forsaken Everquest Leveling Guide, The Darkened Sea Everquest Leveling Guide, The Broken Mirror Everquest Leveling Guide, Empires of Kunark Everquest Leveling Guide. So max out at lvl 82 and grind all your final AAs here. If you went to another zone first and are coming here after 55, then just zone in by dropping into the big hole and coming up at the very back of the zone. Don't know how popular that still is, but it's still not hard to get anything done. Try and kill at least one Captain of the Guard. Also the mercenary will cost the same amount he would to the level that you shrouded to. Zone Leveling Guide | EQProgression - Everquest TLP Guides Q: Do I have to have the plat on me to pay the merc? I recommend you donate to him for his grinding guides as well. Just want to provide some info that isn't multiple years old. The mobs hit very hard and you can get overwhelmed very quickly. Also, once the room is broken, stand closer to the back wall of the room rather than the hallway. It doesnt matter if you have no interest in playing the new characters when they reach the high end game. Mercenary Leveling and Equipment While mercenaries are quite adept at walloping the occasional moss snake, even the most adroit sell-sword can be taught a thing or two by an experienced adventurer. Split or tank em, however your group is set up. I have added it in now. Murder the Rallosians, crystal golems, and frogs. This area is great if you're a paladin as you can slay the undead and stun out the worst of the damage from the Erudite necromancers. Roughly 80% of the mobs are rootable and headshottable so this is a really nice zone for AAing with a ranger. This place is almost nothing but undead. This is no longer a viable leveling method. Your destination is the top right corner buildings, which contains a ton of animated hands. Everquest Leveling Guides - Almarsguides Q: How much better could a Mercenary possibly make leveling? WARNING: 'Hatching a Plan' mission next to PoK standalone bank has been nerfed into uselessness. Paladins can start swarming around 83 with impunity and shredding through these guys to about 85. everquest afk mercenary leveling guide - Acting-jobs.net Kill everything here until 68ish. After that though it's single pulls non stop. NOTE: Doing the progression for Call of the Forsaken and The Broken Mirror will net you some incredible rewards. Your toon classes are irrelevant. They hit like trucks and run though, so bring a snare. As someone who is just coming back on the test server, I am going to use the hell out of this! Erillion, City of Bronze (95-100)(Guild Hall, Buy a Stone of the Shard's Fall>TP to Shard's Landing>Erillion) - This place is pretty easy and is the easiest option here by far. A NOTE ON GEAR: If you do not go through the Mines and get your tutorial set, I recommend spending any money you can get your hands on for some Simple or Rough Defiant gear. When you get a new mercenary, it starts at Level 1 with only a single ability. The easiest armor sets to get will probably be the sets from Hardcore Heritage. The left center side of the zone has a lot of undead frogloks (who hit very very hard), zombies, and specters to kill. Brother Island (Guild Hall>Deluge>Tempest Temple>Brother Island) - This zone is great because there are almost no Kill on Sight mobs, allowing you to wander freely. At 55-62 move to very center area of the zone and kill bigger shades and vampires. You will begin seeing worgs, go south down the coastline and look for some elves and humans. I don't like them and only do them if guildmates beg me to. You can follow it for some exp or ignore it like most people do and just fight out of the prison and then wander the zone killing everything. I'M NOT QUITE READY FOR EOK/ROS (100-105) - This is very much dependent on gear and group. Best thing though are the nameds. The merc trio can easily handle content to level 80 with you solidly playing your main toon (and dragging along the other two characters). I could have done slightly better there - the swarming flies gave me a surprise, and I had to remake my pet (SK) mid-lesson. Also something to keep in mind is if you complete the themes out of order you will not unlock the mercenaries from the theme's below it. 2 MINUTE SPAWN AFK CAMP to 60 / Everquest Project 1999 green - YouTube Just pick that one and level there. Everquest Leveling Guide - arealasopa Once you get there, it's party time. There are also a ton of really good twink weapons to be had here, which can sell for tons of plat depending on what server you're on. Should be an easy time though. Recently, the daily adventures have been moved to Plane of Knowledge and are received from Clayton Teek. As an alternative around 73, you can kill the pixies around the guild hall port in. That said, some of the zones have been made hot zones. Make sure that the Tank Merc has been assigned the role of Main Tank. Glass cannon mobs, simple pulls, a real honest to god tank can easily take 2-3 at a time. Prince Nightclub Minneapolis, Most Hat Tricks By Nhl Defenseman, Breaux Bridge Baseball, Panettone Trifle Recipe Jamie Oliver, Affirmed Housing San Jose, Horoscope Balance Surlendemain, Is Shoresy Wayne In Letterkenny, How To Get Bright Dust Vermintide 2, I updated that page so that it has a link to almost every single EQ guide I have written; laid out for you by expansion & easily navigateable with Ctrl + F. It'll provide a better alternative to people who just want information about a specific zone rather than a leveling guide. They can take a long time, but with a little research and experience you can get the times down on her missions as well. When you complete an HA you are given a three hour lockout timer for THAT PARTICULAR HA. Hey no time like today. Read More! 48-55 kill the mutant floaty guys, shades and crazy humans. As of the Terror of Luclin expansion, the best mercenary equipment is "Vigilant", which is obtained in The Burning Lands zones. Your toons are going to get attacked and hit. Lots of good loot and the spider camp and kobold village are pretty easy. The mob density gets much thicker in both places, so it can be dangerous. This zone is sometimes a hotzone. Your Mercenary can come in two skill levels Skill Levels Apprentice - on par with single group geared players, on spells and abilities that have a rank, it will have rank 1. Is there a decent leveling guide for EQ someplace? 1-120 - Reddit The north camp is the three rooms near Muramite Proving Grounds. At that point start pushing through the shopkeepers to the south or go up the ramp to kill the masters and grandmasters. AFK Pet/Merc Leveling??? - EQ2 Forum Archive @ EQ2Wire Don't fight the ones in the fields as the majority of them are cleric mobs with big heals and a resistance to stuns. Get invisibility on a character who can rez or has a healer merc at least. So make this the exception to my disdain of HA leveling. Also, being a class like Paladin can make leveling in some places way faster. Chelsith Reborn (98-102)(Guild Hall>Buy Shadowed Sand of the Twilight Sea>TP to Twilight Sea>The Scarlet Desert>The Grey>Chelsith Reborn or Once you do attunement quest from Shard's Landing, Guild Hall>TP to Shard's Landing>Portal to Chelsith Reborn) - I had never tried this place until recently, and I think it's awesome. !1111, (You must log in or sign up to reply here. For everyone else, exp kinda tapers off around 82. BEST (90-96): Valley of Lunanyn (Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera>Valley of Lunanyn) - I sincerely hate that this is still true, but the Valley is still hard to beat in this range mostly because of the unique way the zone is setup. It is easy to get overwhelmed at lower levels, especially with the ratmen who frequent the middle of the zone. There are some guides if you wanted to bot it but in general this community does not promote AFK anything. At around 66 if you're clearing those areas efficiently, head over to the Muramite Proving Grounds zone line. There are a lot fewer mobs as you go up in levels and it's much easier to head to City of Mist at 42-43 and crush out the last few levels really fast. You're Not Done at . When the mob starts to run, you want enough space for your merc team to finalize the kill before aggroing the mobs across the hall in the other room. Additionally, the mobs in Wall of Slaughter have a larger agro radius than the Plane of Fire mobs which helps. It's called No Heroism Without Fear and begins at Investigator Drolmer. The very best stuff is random world drops from Empires of Kunark mobs, with nameds dropping them more frequently. Do they take up a group slot? Rengar Build Guide : Rengar JNG/TOP/ADC 13.4 :: League of Legends I will annotate directions to the zones. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. The east wall outside the citadel area offers constant spawns of cockatrice and a few yeti, as well as access to the two named cockatrice. 1; 2; Next. The quests will take you from level 1 to level 10 very easily and outfit you with a full set of gear that is the equivalent of Crude Defiant gear. It's by far the fastest and is almost as easy as the Gribble missions. Fun times. They like to run, so bring a snare. Assist: Your merc will help DPS. Otherwise, kill puslings and bubonians. Passive: Your merc will not attack anything. The south camp is the three rooms near the Nobles Causeway zone line. Make me want to fire up the game again! Mercenary Guide | EverQuest 2 Wiki | Fandom Lower HP, but hit hard. Also if you abandon at any time before you get your reward you can reset - otherwise 4 hour lockout. A bunch of the missions and HAs are actually really fun too if done once or twice. At 40 move into the second courtyard area and keep clearing northward. If water and earth are camped because this zone is a hotzone sometimes, then run to the back of each wing and take the teleporter down to the bees. A: Your merc will start costing you 2g every 15 minutes at level 14. Kor-Sha Laboratory (105-110) - Only really worked 2 camps in this zone. But first about the zone. This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. EverQuest Leveling Guide - Fastest Leveling Zones in EQ 2022 ALTERNATIVES: Hills of Shade(78-85)(PoK>Steamfont Mnts>Loping Plains>Hills of Shade) - This place is heaven for paladins and might be faster for them than Ashengate. The mob density is incredible and you can clear the first three levels of the tower at a breakneck speed. Most of those pulls will be a pair of light blue conscript mobs. In the event Trakkanon is up, he will probably eat your face, so stay out of his room if he is until that friendly farmer shows up to farm him. Where it says "Type" select Journeyman (Paying players only) and then select Tier I of which ever you want Healer or Tank. Also you don't have to worry about paying them until around level 12. The key zone for AFK leveling and AA grinding in the 65 to 80 level range is Wall of Slaughter. Moving on, on the right hand side it will show you his Race, Type, Confidence and Proficiency. You will need invisibility, levitation, or balls of steel. In both places, just clear the zone. This is a short guide addressing the need of returning players. I will lay out a few spots to hit in this range. PL ALTERNATIVE: 'Hatching a Plan' mission next to PoK standalone bank. Select the first HA he gives you, Into the Hills. There are some sporali that are best left alone since this isn't a hotzone anymore and some birds/birdmen in the northwest corner, but otherwise it's undead elves and humans. Not game breaking to say the least. if you are wanting to go fully afk do it in instances it is much safer imo, hmmm.. there was hatching a plan or something like that, only decent one i can think of right now. It's Hills of Shade all over again. Resplendent Temple is awful in my opinion, with it being nearly impossible to pull singles, and Pillars of Alra is hard to get to (you have to run through a lot of angry Alarins who can see invis in Resplendent Temple) and easy to get yourself killed in, for much the same reason. A guide specifically for Clerics and Paladins is my next endeavor. This will net you boatloads of exp from achievements and the HAs and some amazing augments along the way. They are a must going forward. Two paid accounts gives you a tank and healer you don't every really have to pay attention to. Everquest 2 Leveling Guide 1-125. The reason you select Journeyman is because the Journeyman mercenaries are better, stronger, faster and more advanced (Literally). The Dead Hills Gribble HA's have been removed from rotation, though they are still the easiest and most reliable way to get through the levels. Crafting Mercenaries costs 100 Coins (Rare), 300 Coins (Epic), or 500 Coins (Legendary). If you haven't done the others, they are still accessible. Fewer mobs for AA/Exp grinding but still very nice and slightly easier for a small group. Loping Plains(75-80)(PoK>Steamfont Mountains>Loping Plains) - At 75 come here and head around past Bloodmoon Keep. You can use the find command (CTRL + F) to locate such vendors. The south camp is the three rooms near the Nobles Causeway zone line. Really good guide. at 17 or if you came out here from CR at 18ish, a little south of the rats/snakes and kill gnolls. Everquest Mercenary Guide Mercenary Guide Mercenaries are the answer to Everquests "grind" and Must-Group to level. The Mercenary Liaison in Cresent Reach is due east of you, if you follow the path you'll run right into him. Q: Can I bring my merc on a LDoN or my guilds CoA raid? /autoskill allows you to toggle combat skills to automatically active while attacking (formerly unlocked at 61). There are some high level mobs there for the Berserker epic 2.0. The north and east pathways are the ones to focus on. Finally the yeti caves are a decent camp as well, offering two named yeti and if no one is doing the cockatrice then those two nameds as well. Theres an important point to be made about this guide and why its successful. EQ:Mercenaries :: Wiki :: EverQuest :: ZAM - Fanbyte EverQuest :: An EQ Own the Kunark Ascending expansion, which also allows the mercenaries to be trained and equipped with stat gear. In the event that the bee's are camped, the bixies that ARE NOT IN THE FIELDS are a good secondary camp. Kill lots of rotdogs and snakes. If you don't like the scenery, zone over to City of Dranik. if your merc adds about 20% damage to your party then your exp will be about 60% of what it could have been solo. Fourth, never underestimate buffs. He is a raid target. The difficulty comes in finding a safe spot to set up camp, thanks to terrible pathing and wandering mobs. (25% was in Overthere when it was a hot zone.) I also ding to 57 at this camp in the video including the sweet ding noise and a cringey. Posts: 1,338. At 6-7 go into the middle cave and kill pumas. Or will he take it out of my bank? For that space in between, look up how to acquire Tier 1 group armor from House of Thule. Once you reach the wasps that are over there, start killing the wasps. Thanks for pointing that out. There are three nameds you can kill here for a good variety of loot. Unless you can split pull or mez, you will be fighting two or more mobs on most pulls until you break the spawns up. You may finish them and have 30-45 minutes to wait. You won't be able to use it until 10 or 15 respectively, but you don't need it before then. Pretty much everything is undead and the zone is very easy to get to. The orcs hit a little harder and stun more and as you push back, there are higher level drakkin. PDF Eq2 leveling guide 1-100 The gear drops here look incredible too. How this guide works: Player Level refers to the "sweet spot" level range for the player to both gain good experience while still being able to be effective (landing spells/melee) This doesn't mean you must be between this level range. With an 85 druid can pl 20-65 in about 6 hours with the druid un-grouped and DS'ing whilst PL'd toon does at least of one point of dmg. You can get a little more life out of the zone by acquiring one of the temporary keys that let you teleport up to Grieg's spawn point. Balanced: This stance is exactly how it sounds. Start killing everything around the front of the zone. They are pretty well all headshotable by 63. Some of them heal and can be a massive pain in the ass unless you have an interrupt of some sort. They hit a lot harder and have a lot of HP, so if you have trouble go back to spiders and other critters until 76-77. Depending on how fast you're going this place is wonderful to 38, but tapers off to just decent after that IMO. This is due to the way parties divide up exp. Q: I'm the puller for my group but my merc won't stop attacking it when its all the way out in the middle of no where. Kill all of it. Otherwise its like an ooze and a tidemage or a trio of warpriests. Owning any current expansion will also unlock these features. They will drain half your exp and do very little damage. Spend 48-52 in the area around where you zone in and the northern areas of the zone. BEST: 28-(35-45) Lower Guk (PoK>Innothule Swamp>Upper Guk>Lower Guk) - Head down to the dead side. Velkator's castle houses the highest level guys, mostly golems and gargoyles and you should come here around 52 and stay until about 55. One thing you can't beat is the money though. A discussion community about the greatest MMO of all time! Kill everything. There are 2 nameds plus a named treant you can easily access if no one else is killing them. He made a name for himself with his amazing storytelling and music all featured in his videos of his train-hopping travels across North America. Edited in general directions to each zone and a blurb about the benefits of being on a live server. They don't hit excessively hard and are very good exp from 68-74. Hearthstone Mercenaries Ultimate Guide - Hearthstone Top Decks - The At 46 you can fight the goblins at the zone in or move up the ramp to the left side of their courtyard and kill the crusaders and sentry's. There is also a pair of undead graveyards here that can offer some decent exp in this range for Paladins, but the mob density is all that and you're better off in another zone. Some are also scattered amongst the buildings, just use "Find" to locate them. You will be teleported to Ethernere Tainted West Karana and now attuned to the Dead Hills. Multiple mercs with heals, buffs, and DPS and you can soar through here. If you have access to it, the TBM Crypt-Hunter gear is comparable to every expansions group gear until 105 and you can upgrade it with augments so that it levels with you in 5 level blocks. The merc will cast a rez (When out of combat) to anyone in your group who is dead. With hundreds and hundreds of zones to choose from, and classes with wildly different abilities and skills, there is no perfect way to level. Also during cooldowns they will use agro reducing abilities. 1. Kill these guys, turning in the quests as you finish them and then getting them again, until 75. Third, get yourself maps immediately. BEST: 38-48 City of Mist(PoK>Field of Bones>Emerald Jungle>City) - This is will very likely be some of the fastest leveling you will do. . You can hire a Mercenary at any Mercenary Liaison. It is SUPER useful for your entire leveling experience. Journeyman is an order of magnitude better than Apprentice and is only available to people who pay for Everquest. True - but depending on the area / level / buffs needed you can set up for AFK and go out to work for the day - then come home and spend your time grinding. It's very simple and zone is your oyster beyond that. ALTERNATIVES: Anything in Underfoot (83-90)(Guild Hall>Buy Unrefined Brellium Ore>TP to Brell's Rest>Pellucid/Underquarry/Cooling Chamber/Kernagir) - I seriously dislike Underfoot. There are better places to go. When your Mercenary dies the button will change to Revive. Sul Vius, Demiplane of Life - Inside Demiplane of Life, if you head down into the bottom right corner is an area filled with crypts. They have low HP, but can hit hard with spells and melee. everquest warrior aa guide - Noble Offshore The mobs in four of these level boosted zones drop Glowing Athlai and Othni armor pieces, which can be turned in for armor that is great from 71-80. What that means is he just won't do anything. When you rez your mercenary you will immediately be charged the Upkeep cost on him. It will have HP, Mana, and Endurance on par with characters that do not have the gear to acquire rank 2 spells and abilities. It's the only level range I feel that you should be here to the exclusion of anywhere else. This works out to 4 AA (6 AA on Test) an hour while AFK. Go. I know there are a LOT of mobs you can access off this area, but have no idea what nameds if any are common here. That's all I have for now folks. Still do! This or a rogue are the only ways to proceed and get access to the high level mobs on the second floor. Classes with undead slaying/controlling spells can crush this place even harder and faster and thanks to that can really increase this zones effectiveness. It's cheap and easy to get and you probably can get large amounts of it just as you level. If you have an enchanter mez the adds and then hold them for one minute after each kill. Healer mercs also have a few extra perks, what I mean by this is rezzing and buffing! Burn AE (On some): This stance causes your mercenary to focus primarily on damage with AE spells, Always assisting the main assist, Passive: Your merc will not attack anything. Otherwise, the area around his spawn point has the highest level mobs in the zone and yields great exp even up to 60 if you're patient. My next endeavor is to actually give Underfoot and Seeds of Destruction another run through and see if there are any additionally effective areas there I missed. Lceanium (100-107) - There are a couple of decent camps here that I have used. everquest afk mercenary leveling guide Usually you can kill 5 or more mobs in the 15 minutes it takes between Upkeep's. © Copyright 2008-2022 Almar's Guides. Q: Mercs sound great, but I'm just coming back to the game and they sound expensive. Most of these zones are hotzones and no matter which set of zones is up at the time, one of them will be a hot zone. J5 mercs are far better, can take harder hits, heal bigger, and hit harder. There is a castle structure there. Aggressive: If you or any group member is attacked, your merc will attack. If you still need to eat up more time, head back to ETWK via the black portal and go to the camp where you buy gear. For a better experience, please enable JavaScript in your browser before proceeding. Stay near the zone lines until 85, then push out. Wall of Slaughter (64-68)(Guild Hall>Buy Chipped Shard of Slaughter>TP to Wall of Slaughter) - Even with this not being a Hot Zone anymore, in this level range with a group this place is pretty great experience. Mobs are spaced out and very glass cannony. Be careful about how much you aggro as the prophet's do Complete Heal. Not much changes between 'minor' expansions in each leveling guide and you'll notice that the biggest change between leveling guides is Seeds of Destruction. Nameds here hit like runaway freight trains though. EverQuest AFK Leveling (and AA) Guide: It's all about 3 Boxing ALTERNATIVE: 8-20 Kurn's Tower (Crescent Reach>Blightfire Moors>Plane of Knowledge>Field of Bone>Kurns) - I really like leveling here with paladins, clerics, necros, and SKs. Pathing will get you killed. Once you have some level 30 Mercenaries, you will want to level your future Mercenaries while grinding through tasks. You can go higher, but it isn't really worth it IMO. 54-60 Plane of Nightmare (PoK>Plane of Tranquility>Plane of Nightmare) - Things hit very hard here. I've separated all of them by expansion pack that way people playing on any TLP can easily access a leveling guide relevant to their expansion at any time! While it is fastest to level in Hotzones, it is always good to have options on where to level. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. EQ progression has a nice zone by zone guide up to OoW expansion, recommended level for the zone with a rating for the quality of exp there and best of all a map highlighting the mob levels in different areas of the zone usually with a star showing best hunting spots. Discussion in 'The Veterans' Lounge' started by Smellhound, Jun 21, 2014. You will decimate all. BEST (78-83): Ashengate, Reliquary of the Scale (PoK>Blightfire>Goru'Kar>Sunderock Springs>Direwind Cliffs>Ashengate) - I want to make it clear that the run out here is nuts. The final two zones drop Glowing Reis, which gives you good armor from 85-90. Special mercenaries are unlocked via other means, usually involving an expenditure of real money. Same goes for a male Mercenary Liaison. Look at my map in comparison to your map to see the location. Inside the city, the Alarans come in groups of two or three or solo. There is a big black stone in the bottom right corner of the zone. That said, I have seen plenty of people level characters solo and F2P. Dwarves are normally friendly, so ignore them as well. Once you're around 96, head toward the big building in the center or the Sepulcar of Order zoneline to kill higher level guys. All EverQuest servers, and all website pages and services, will be taken offline for scheduled extended maintenance and game updates on Wednesday, February 15, 2023 at 6:00 a.m. PST*. Watch out for the clerics if you don't have a solid interrupt. Stay near the entrance until 49-50 then move toward the "disco" areas until about 52. Black Reaver included. To top it all off, it's also a hot zone!! SOME DISCLAIMERS: First I want to point out that Almar's Guides are pretty good and he lays out a pretty fantastic path to getting to max level and getting geared along with plenty of other advice. BEST : Plane of Fire (62-68(72))(PoK>PoTranq>Plane of Fire) - Grab yourself a levitate and float your way into the first city area of Plane of Fire. As aforementioned if you are a Free to Play(F2P) player you will only be able to select an Apprentice Mercenary. That spot is, like, the ideal afk spot. Grouping is still one of the best ways to get experience, but the mercs help you when you can't find a group. I recently did another playthrough and used this zone and realized I had forgotten entirely about the bottom half of the zone with the fungus men and golems. The nameds drop pretty sick gear and hit WAY easier than the ones in the Nightmare zones. Hitting Ctrl+R to walk is very good idea here. The big marquee nameds are almost always camped and killed on a timer, so you probably wont see Maestro or Innoruk up. Inside Dead Hills, look for a gnome named Gribble Grobblenobber. Since I'm max level/AA, I guess I have only one reason I would afk XP to earn Merc AAs. Join or Create a guild, enter your guild hall from the guild lobby off PoK, find Zeflmin Werlikanin, buy a Fulligan Soulstone of Innoruk and give it to him. This should be a priority. You are using an out of date browser. Pretty good for running if you botch pulls. These Mercenaries are much more weak than a Journeyman Mercenary however I guess one plus is they cost a lot less every 15 minutes! Also please note the races that can be clerics are the only races allowed to be healers, same goes for tanks.
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