5e whip feat

War Caster - Feats in D&D 5e - YouTube They are a finesse weapon withreach. It would be neat to play around with the disarming attack feature in the whip master feat too. Both of these effects will increase your damage by a little bit, and they both improve the bigger the weapon you're using. Watch. Message PHB: Too situational. Other martial classes have access to way better reach weapons and one-handed weapons so the only reason theyd bother with whips is for a flavor choice. Lucky 4. Now Ive always got a lot of time for what the Mearls has to say but overall Im not a huge fan of what he came up with on this occasion. Today's Unearthed Arcana presents a selection of new feats for Dungeons & Dragons. If we give rogues proficiency with whips the weapon now has a niche. im actually playing a dullahan arcane trickster rouge in a game and harassing the battle field with a whip and spells is a pretty big theme of their kit so our next lv up im definitionally gonna toss this at our dm. Therefore Ive made it that while a Sword Master starts with two superiority dice, they can only recover 1 per short rest. *Plus Combination Attack, Crippling Attack, Whirlwind Defence (maul only) from my homebrew manoeuvres. Nice work on the D&D community! Barbarian 3 / Rogue X. Ive dreamed up my own versions of the the UA weapon feats but they arent quite ready to be used in game yet. Rocking and rolling with Ragnar and Rollo. The difference between the phonemes /p/ and /b/ in Japanese. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a rapier or scimitar: Disarming Attack, Distracting Strike, Feinting Attack, Lunging Attack, Parry, Precision Attack, Pushing Attack, Riposte, Sweeping Attack, Tripping Attack, Brace (UA)*. +1 Whip Master Feat (5e) : r/dndnext - reddit Not super important because you can have the attack cantrips from Warlock, but not something to ignore. Thanks for the feedback! I also found whips work great with attacks of opportunity since they have extra reach, and the dual wielder feat can be pretty nice with them as well. You have disadvantage on attack rolls in close quarters and passageways that are 5 feet wide or smaller as well as on any Mobility check including Strength (Athletics), Dexterity (Acrobatics), (Stealth). *Plus Combination Attack, Crippling Attack, Disabling Strike and Showboating Attack from my homebrew maneuvers. Allegedly there is no measurement of its maximum length, but I figured a 30 ft. range was more than fair for D&D 5e, mechanically speaking. Fighter Feats 5E: The Top 10 Feats for Fighters - Nerds and Scoundrels document.getElementById("comment").setAttribute( "id", "af2138018b20af4222c455268f120a12" );document.getElementById("a36d7e5380").setAttribute( "id", "comment" ); Notify me of follow-up comments by email. -Trip: Succeeds, target must Dex Save or be Prone & be bound until player releases or Dex Vs Dex contest succeeds Grab 120 new magic weapons at least one for each weapon type in the Players Handbook. I am thinking pally for smites or rogue for sneak attack. All bullets stacks. A class without access to other reach weapons now has one that they can rely upon. Buy this 5e adventure with an old school flavour for $5.95 on the DMs Guild. Pin on Dungeon Solvers - Pinterest Mostly I wanted to reflect the versatility of swords in combat they dont hit as hard as a top heavy axe or mace, but they are faster to swing, easier to parry and counter with, and they are sharp all over. At the end, you will get the option to select only some results to generate our own PDF or to print cards on Magic format. A die is expended when you use it. This is powerful but not broken. Design Notes: At first glance this might seem a little overpowered, but then if we consider that Polearm Master feat allows you to attack with 1d10 (main attack) + 1d4 (bonus attack), at 10 feet range, adding your Strength bonus to both, AND get opportunity attacks on those entering your reach, I think this feat falls just short of that. When you take the Attack action to make a thrown weapon attack with a dagger, you may make an additional thrown dagger attack as part of the same action, drawing a fresh weapon as part of any attack roll. You know who loves finesse weapons? I was hesitant to include greatsword in this feat, as the arguably overpowered Great Weapon Master feat already exists, but since I included greataxe in my Axe Master feat, and the maul in the Bludgeoning Master feat I figured it was only fair. It wasn't the intention. But with that being said, the same classes withextra attack that would benefit from using the whip over throwing daggers also have access to way better weapons. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a bludgeoning weapon: Distracting Strike, Menacing Attack, Pushing Attack, Sweeping Attack (maul only), Trip Attack, Brace (UA)*. Disarm / Push / Pull / Bind / Damage must be stated. The failure of my new weapon properties to excite the D&D masses left with me a problem, as I still want my weapon choice to mean something it drives me a little crazy that wielding a mace in Dungeons & Dragons is almost identical to wielding a quarterstaff, shortsword, scimitar or spear. Mind Sliver TCoE: Intelligence saves tend to be low, so this is easy, reliable damage at range. Its a weapon for a dexterous front-line character that wants to use a shield but still stay just out of reach of enemies. Follow Up: struct sockaddr storage initialization by network format-string, Theoretically Correct vs Practical Notation. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a dagger or shortsword: Disarming Attack, Distracting Strike, Evasive Footwork, Feinting Attack, Precision Attack and Riposte*. When you have advantage on a melee attack roll, and you hit, you can reroll 1s and 2s on your damage dice. It's a class that can be a damage-dealing powerhouse up close, but operates just as well at a distance, either as . In the Castlevania series,Vampire Killer, is an artifact of the Belmont Clan and has been passed down many generations to slay Dracula wherever and whenever he pops up. I think it depends whether "optimizing a whip" means taking the whip as a given and trying to build the most effective character within that set of constraints, or whether it means "finding a niche where using a whip is better than other available weapon choices". Yet, there is still plenty of design space to support specific combat styles by tying feat (ure)s to weapon properties. This is the main reason why I created the feat. So, the crowd control portion of Whip Master is inferior to the crowd control portion of Sentinel. D&D 5E How can the whip be optimized as a weapon? - EN World When you use a whip, its damage die changes from d4 to d6. What check would my PC roll to escape if he were grappled by a mimic? Special attacks are a bit difficult to translate to D&D 5e, so I opted for it to be a free proc on a natural 20 instead. Thorny Ki (5e Feat) - D&D Wiki - dandwiki.com Is this homebrew Way of the Force monk subclass balanced compared to the official monk subclasses? I had considered that, but with Whips being a finesse weapon, it seemed like enough of a bonus to be worthwhile. Simple Weapons Martial Weapons Ammunition Setting Specific Weapons Dragonlance Source: Dragonlance: Shadow of the Dragon Queen Weapon Properties "- PHB Page 175, Top Left of the Page. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). Note that spells with range of Self and Touch are unaffected by the feat. Spear Master if you check my design notes here, youll see Ive covered this point. I really want whips to be viable. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). My first idea was to use this: "Similarly, when your half-orc barbarian uses a display of raw strength to intimidate an enemy, your DM might ask for a Strength (Intimidation) check, even though Intimidation is normally associated with Charisma. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. But I think DMs can make a call about whether this extended range would include those extras. I think the easiest way to reflect that is via an extended critical range especially as who doesnt love an extended critical range? Ive also taken some creative liberties and given it a feature to aid the user in their search for creatures of the night. You will be also able to sort the list as you want. I built it this way, so you dont have to take DD at all, or at least you dont have to take it first. On the subject of Divine Smite though, thats something thats in desperate need of a nerf IMHO). You regain one expended superiority dice when you finish a short rest, and two expended superiority dice when you finish a long rest. Disarming Attack? Sentinel gives the following as one of its three bonuses: When you hit a creature with an opportunity attack, the creatures speed becomes 0 for the rest of the turn. Hey Duncan! If I were to give this feat a tiny lift, I would impose disadvantage on the saving throw against the effects of Menacing Attack made by a Morningstar Master. You regain your expended superiority dice when you finish a short or long rest. D&D 5e: Spell Sniper Guide - Gaming - MOW Immediately after you take the Attack action and attack with a whip, you can use your bonus action to trip or pull your target. If the likes of Hypnotic Pattern or Banishment (to name two of my pet peeves) were not in the official rules, and you as an outsider tried to insert them, youd be torn apart for your poor grasp of the 5th edition design principles and inability to balance new mechanics. Feats are little add ons that add curated complexity to a narrow niche within the game, and we can usually trust the player with the feat to deal with them, meaning the rules burden for the rest of the gaming table is very light indeed. Id additionally rule that the spear is a reach weapon. (I certainly would never offer the greatsword it although then again maybe you could grant greatsword finesse with a feat, if you set a Strength minimum of 13 for example). Components: V, S, M (area of dim light or darkness). Use coupon code DungeonSolvers10 for 10% off your order! You learn two maneuvers of the Battle Master archetype from the following list, which you can perform in conjunction with a thrown dagger attack: Disarming Attack, Distracting Attack and Precision Attack*. Bored of daggers of venom, flame tongues and vicious blades? (Check out Esquiels Guide to Magic Weapons if you need some!). In the right hands, this could be a lethal and unexpected combination. Its a little untidy, esp. Are there other ways I could really bring this character idea to life? This 300-page epic also works as a sequel to Waterdeep: Dragon Heist. Beastmasters Daughter D&D 5e Module Review. Which should be the dominant model here. How can I explain to my manager that a project he wishes to undertake cannot be performed by the team? -Disarm: Succeeds, player retrieves item So a dagger theoretically deals the same damage, also has the finesse property, and has a longer range than the whip. I do also believe that weapon properties should play a larger role in D&D, and that anyone should be able to benefit from a polearms length hence the long property I made here: https://www.hipstersanddragons.com/new-weapon-properties-5e-dnd/. I am newbie to DUNGEONS AND DRAGONS, And learning as many stuff i can learn about this sensation. I like the idea of having a grapple check restraina creature and it makes sense thematically if youre able to wrap your whip around the creature. My primary intention is to disarm. and meets the demand of the majority of 5e players and DMs, without forcing anyone to rethink the game. Whip Master, Variant (5e Feat) Whip Master, Variant The whip is an unconventional weapon, but you have learned to utilize it's unique properties to great advantage. Whip Mastery Prerequisite: proficiency with whips You have mastered the use of whips as deadly weapons through hours of practice. The Charger Feat: How to Use This Underrated Feat Correctly But they're good for DEX Paladins since they're melee weapons (so you can still smite with them, without being right next to someone), or for Rangers for stacking Hunter's Mark and subclass damage dice (maybe with the Dual Wielder feat). STR-based Bear Totem with Sentinel, presumably? When you take the attack action using a flail, you may disregard a shields bonus to a creatures AC on one of your weapon attacks. Hi guys, I've recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. 9 NEW Weapon Feats for 5th Edition Dungeons & Dragons By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. You gain the following benefits: Increase your Dexterity score by 1, to a maximum of 20. And halving damage is something we should be used to with Dexterity saving throws etc.. What I like about it is that clerics often fight with blunt weapons and this pairs well with the war clerics Divine Strike ability, or even the paladins Divine Smite (my intention is that damage dice from divine powers would do full damage. My first attempt at this feat offered a +2 bonus to attack, but really, when playing a knife thrower, the fantasy is all about making as many attacks as possible like this guy. +17 flat damage is nothing to sneeze at, especially if you start eldritch or divine smiting on top of that. Be a Bugbear for even more fun with reach (though doesn't apply to AoOs, sadly). Want a Sorcerer with a pet weasel? We take a look at Monk weapons in 5e, how they work mechanically, and how to modify existing 5e weapons to make them authentic monk weapons. A die is expended when you use it. Plus one superiority die alone is a bit underwhelming. On a successful check, the creature cannot move away from you. Better than absorbing damage is preventing it all together. damage on a critical or you use the Lingering Injuries table in the DMG (or a substitute table) then it could be overpowered! Whip Master, Variant (5e Feat) - D&D Wiki I am thinking Fighter 2 or 3 / Death Cleric X might be a fun whip user. Do I need a thermal expansion tank if I already have a pressure tank? You've practiced casting spells amid combat, learning techniques that grant you the following advantages: You have an edge on Constitution saving throws that you make to keep your concentration on a spell once you take damage. 5th Edition D&D design tries to avoid class features and feats that support specific weapons. You gain one superiority dice to fuel your known maneuvers, which is a d6. How do Contests and Saving Throws interact? Sentinel feat can stop someone 10 feet away. If it stacks many will say a critical range of 18-20 (15%) for levels 3 through 14, and 17-20 (20%) for levels 15+ is overpowered. I am thinking of building a whip using character and was wondering how to optimize the whip as a weapon. The real flail was a two-handed peasants weapon. When you use the Attack action to attack with a one-handed weapon, and you are holding nothing in your other hand, you may use a bonus action to either make an additional melee weapon attack, or to make an attack with your free hand (either unarmed strike or grapple attack). You were right the first time that you needed Dual Wielder - the whip is not a light weapon. This feat also assumes that you can make a bonus action attack with a second weapon, as per the rules of two-handed fighting, while for rogues who want to be sure of getting their Sneak Attack damage you might want to check out the Aim feature that came out in Unearthed Arcana a while back. You either gain a +2 bonus to range attack rolls, or you learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a javelin or spear: Distracting Strike, Feinting Attack, Lunging Attack, Pushing Attack, Riposte and Trip Attack*. Because of this Ghost Riders Chain deals 1d6 bludgeoning damage instead of 1d4 like the rest of the whips. This way youre not choosing between flavor and damage, youre choosing between damage and crowd control. Whips in their current state are an issue even outside of roleplaying everyones favorite vampire-slaying family. If you have any balance suggestions please feel free to share them! Thanks everyone. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. I had been considering a whip using bugbear who was a lion tamer in a circus and retooling a shield to loo like a wooden chair! Copyright 2023 | MH Magazine WordPress Theme by MH Themes, Product Review: Yeti X World of Warcraft Edition, Kobold Fight Club: Balanced Encounters on the Fly, Making Custom Monsters Using D&D Monster Maker, Great Weapon Master and Sharpshooter 5e Calculator, D&D 5e Character Build: Swashbuckler Rogue, RPG Math: Calculating the Average Dice Roll. Wizards can also caste Haste on their teammates. Pinterest. Eszteban, the Archmage of the Gossamer Robe Order, hides atop his tower in the Gleaming Cloud Citadel, denying his fellow wizards access to the knowledge of the Upper Library with a series of deadly traps and obstacles. But thats all I can say for now. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a bludgeoning weapon: Distracting Strike, Menacing Attack, Pushing Attack, Trip Attack, Brace (UA)*. A while back I tried to add some realism and complexity to weapons in 5th edition, and create mechanic distinctions between the list of arms in the Players Handbook, so as to offer players a meaningful choice when selecting their equipment. 5 Sources and Notes A feat represents a talent or an area of expertise that gives a character special capabilities. Compendium Character Vault Manage Audio Token Marker Library Roll20 Companion App D&D Hub GM Hub. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier or Dexterity modifier (your choice). Where the Chef feat really stands out are the last two benefits. With practice, I will dual wield whips (with Green flame blade) and dancing rapier. Thorn Whip 5E is exclusively a Druid spell, so all Druids have the ability to cast it, as well as anybody who has access to their spell list through the feat Magic Initiate. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 10/bound until player releases or Dex Vs Dex contest succeeds Sentinel feat can stop someone 10 feet away. When you score a critical hit with a flail, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw, or be knocked prone. Each foot you swing costs one foot of movement. The result is, I think, a really cool feat (you can find it below), that offers plenty of flexibility in combat situations, which still falls within the power balance of a 5e feat. How about conjuring up some Weapon Mastery Feats to fill in all the gaps left behind by Great Weapon Master, Polearm Master, Sharp Shooter etc. Im curious if you have had a chance to play this? But while Martial Adept would give me some of the capabilities Im looking for, it doesnt for example cover swinging from trees and chandeliers (important oversight if you want to play Indiana Jones). Just enter your email for FREE D&D content in your inbox (I will NEVER spam you or sell your details). The final ability you get is very situational, though could potentially be cool. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 10 & be bound until player releases or Dex Vs Dex contest succeeds This feat allows a character to choose one level 1 spell from another class. Though not specified, it seems like the Grab is supposed to take your entire Action. You gain the following benefits: Does this seem balanced when compared to other feats? . Thorn Whip 5E - Cantrip - A Complete Spell Guide - Dnding This feat seems to be generally on par with one of the other big melee, crowd control feats: Sentinel. is it that they simply can't move further away? Aside from the fact that no one Ive played with, or watched online even, has ever played a Champion (they seem like a good class for newbie, beer and pretzels player, but otherwise they are rather dull! Range: 30 feet. Thorn Whip Cantrip 5E Uses On its face, Thorn Whip is a respectable ranged attack cantrip, doing 1d6 base on a successful melee spell attack roll. Your feat suggestion is the closest I have come to making that idea viable I think. Anyway, for wielding a spear in two hands probably best to take PAM, but if you want to build a kick ass one-handed spear wielder, here we go. I'm already working on a new version very similar to the one you suggested! Comment* Id lump the war pick in with the warhammer historically most warhammers comnbined a flat bludgeoning face and a vicious spike. Now that I think about it, I would put in war pick with the Morningstar feat actually, offering a brutal critical effect, rather than a impactful miss that the warhammer gets via the Bludgeoning feat. Hilariously though, youd be better off wielding a dagger since it has a 20 ft. thrown range compared to the whips 10 ft. reach. Ive combined the two into one feat, but not wanting to throw Defensive Duellist on the scrap heap, Ive brewed in an integration of DD that really gets this feat combo purring with more frequent ripostes. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. PDF UA Feats JC - Wizards of the Coast Sentinel 5e | DnD Feat Optimization Guide | Arcane Eye Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. The best answers are voted up and rise to the top, Not the answer you're looking for? Morningstar | D&D 5th Edition on Roll20 Compendium A +1 modifier seems fair considering how many people or monsters youre able to charm with a fully-chargedSuccubis Toy. If theyre willing to use a whip instead of any of the other great one-handed weapons theyre not heavily invested in dealing a lot of damage. I want to create a fun choice for players, not make one weapon, and its corresponding feat, way more attractive than the others. Axe Master: How does the extended critical range combine with the extended critical range from the Champion subclass? Another class I would suggest using is the Battle master since their maneuver abilities provide most of and more of the abilities listed in your feat.

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5e whip feat