warframe impact to slash

1 (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it comes to a primary? and if you dont have the elemental mods you need to build optimally. these suggestions keep getting chosen, but it is not resolving the actual issue, IPS is bad. The Glaive is very good cause slash procs ignore armor, and deal dmg direct to health. Gaming News Guides Reviews Gfinity Tech Only Mobile Gaming Planet Crypto Sign Up . i really tried to make itas simple as i could and short,so people wouldnt be falling asleep on the first paragraph, or see it as some book they rather not bother with. New Impact to Slash Mods Hot or Not?! Most weapons in Warframe use Impact, Puncture, and Slash as their default damage types, although some weapon types (Lich and Tenet weapons, the Phage, etc.) Void damage strips Sentient resistances, although only Operator Amps can damage Eidolon shields. If all players aren't using corrosive projection then i would go with puncture so it would help out with high armor, and if everyone is using corrosive projection then go with slash, the bleed proc is nice. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. Once you equip a mod for a stat, it will then make it more powerful, and if you mouse over a stat, it tells you what it does and how it affects enemies. IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. which is why in my suggestion, there would be effectsthat bypasses armour and shields. At high levels, Heavy Gunners are basically gods by comparison. 5p33dy_01, June 26, 2020 in Weapons. If you take full advantage of Warframe's damage system, you can turn your enemies into ash, bypass their defenses, or make hostiles fight their allies. That really sounds like IPS needs a more thorough and fundamental rework in that case. In general, Viral is the strongest damage type. Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. Scaling armorbreaks the balance between damage types. Gas clouds require Faction Mods and high base damage to deal respectable damage. Whether you're a veteran of the Origin System or a brand new Tenno taking the first first remove all stacking from base IPS statuses,including slash (make bleed status cause the enemy to take 10% extra damage). While Corrosive doesn't see much use in endgame builds, Corrosive is a solid choice if you're fighting tougher foes that are resistant to status procs. If you had to choose one stat, which would it be? Cold is great for damaging shields and certain Grineer heavy units. Sad too because I already lvled up some of them thinking I was going to need them. Slash tiberon Grants a high burst of damage on certain enemies. It gives the weapons base damages no real weaknesses or strengths vs. the different factions. That's the issue. However, Gas' great AoE coverage makes it excellent against the Infested and even the Corpus if you build around Gas' status effect. Puncture's status effect is somewhat lackluster when compared to Impact and Slash, yet its high damage multipliers to common health types make Puncture a solid damage type for weapons with high critical stats and low status chance. Update Infobox Data r/Warframe. Its damage multipliers allow it to decimate unarmored targets, while its status effect makes Viral a great element for killing more armored targets as well. New Mods for Slash (Health) Damage, Toxic (Poison) Damage, Impact (Shield) Damage, and Status (Proc Chance) Effects!. as well as just because you have one and you All stack counters should be rolling counters, e.g. people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. WarFrame PvE MMO-Lite . The go-to source for comic and superhero movie fans. - At maximum 10 stacks enemy is stunned. weighting the slash with +slash% will increase the chance for slash proc, and hi. The amount of damage the element does depends on the strength of the mod and your weapon's base damage. One of the most exciting and engaging aspects of the game is the Ambassador Warframe weapon. Endgame builds sometimes use this element in Corpus missions to completely bypass their shields. Not too long ago I suggested a single melee mod change, in an effort to help with impact being so useless, some of the community didnt like that idea and someone said they would rather see the IPS be addressed, than see some Band-Aid solution. its the same reason you take toxin now (used to be gas/slash) for corpus. The fact that people stay away from impact weapons if they can is a great example. . Puncture is generally the better damage type since it only deals less damage to shields. 2. Increases effectiveness against enemies with Shields, especially Corpus units. Because it bypasses all shields and armour and attacks health directly, making it one of the best ways to deal with high level enemies of basically any faction. All rights reserved. The only sensible choice which would bring down Slash to the level of the other damage types would be to get rid of Armor scaling altogether and only scale health. If you're using a weapon with high status chance, Impact can easily stunlock targets and ramp up their HP threshold for a Parazon finisher, making this a solid damage type for newcomers looking to kill tougher units. Edit Preferences regardless, if your build benefits from an extra elemental damage type mod, I'd say that should take precedent. Impact = Shred status reduces armour/shield/health (4sec duration), Puncture = Pierce status chance to bypass armour and shields (4sec duration), Slash = Hack status deals more damage(4sec duration) (does not bypass armour or shields), The reason for this, is to make it a contender for the other 2, and the reason it seems low is because it has infinite stacks (only based onduration and your attack speed). each stack has individual duration. Amplifies DoT if the bullet that proc the DoT status hits the weakspot. The problem with scaling armor in a nutshell. Puncture: Puncture Damage is one of the three physical damage types. FWIW, one thing that could probably help those mods some is making their calculations like elemental mods. ( (100 + 50) * 10 / 100 = 15) Radius increased to 6 meters at x10 stacks. Slash :: Warframe General Discussion Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Impact Impact's effectiveness versus Shields and Machinery makes it a great damage type against the Corpus. Tradeable Impact - The staggering physical damage type. A +10% slash would make the weapon deal 5 more slash damage. Wont slash bleed + viral still give you more damagethan puncture, since viral gives +325% extra damage to health? In incarnon mode, this build procs Impact, Slash, Viral and Radiation giving +480% dmg after only 1-2 hits. then with the new modded IPS replacement statuses i have suggested, they stack and give a huge improvement that makes them a tempting choice over just slapping on viral and calling it a day. Viral will multiply the damage of your Heat procs, while Corrosive will help Heat strip as much armor as possible. Of course at the end of the day it's elemental mods that deal all the crazy bonus damage to enemies, so with the right elemental setup those physical damage types barely even matter until obscene levels of enemy scaling anyway. Slash - Causes the Bleed status effect, dealing True damage for six seconds equal to 35% of the weapon's base damage after a one-second delay. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. Double Jump - Push jump twice to perform a second jump in mid-air. Slash vs Impact vs Puncture :: Warframe General Discussion Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Slash only seems OP since it ignores armor scaling, but if armor didn't scale, it would be on the same playing field as every other damage type. Instead, True damage ignores all armor that an enemy possesses. Snipetron Vandal is a Puncture damage-dealing Sniper rifle with a base critical chance of an incredible 28%. For example: Burston is 10 in each category. The game is currently in open beta on PC, PlayStation 4 & 5, Xbox One & Series X/S, and Nintendo Switch. Type Update 11: A new damage system was introduced along with new mods. Option 1 :I say make the mods work like elemental while buffing Puncture and Impact so players wont put slash on everything. Top 5 Best Free-To-Play Multiplayer Games To Try Out In 2023 In terms of damage best against armor, slash is best against flesh, and impact is best against shields. Edited April 12, 2015 by Rakshal -DragonOfTheWest- PC Member 907 Posted April 12, 2015 (edited) Archived (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it . if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless.i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. Warframe Damage Rundown (WDR) revamped for 2020 in the current damage system. The rest pretty much suck, and draw off a the weapon's base stat of that type (ex. From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. Certain people were saying get this weapon cause it has puncture damage and other don't, so I was wondering if there is one damage that is more important than another. Warframe is a popular third-person shooter video game developed and published by Digital Extremes. Its damage modifiers make it solid for Corpus enemies, although this element seriously struggles against armored and Infested enemy types. The Synoid Helicor deals the most impact damage of the hammer-type weapons. Posted by 5 years ago. Warframe's freedom of movement allows you to navigate through Missions in a wide variety of ways. 5 Impact is a stagger, puncture decreases enemy damage, and slash causes bleed. Most players avoid using Gas in endgame content since its status effect caps at ten stacks, the only DoT effect in Warframe with a stack limit. thehotsung8701A,April 12, 2015. This weapon has impressively high base damage and slash damage. Am I right or do I have it completely wrong? Combining two elemental mods will create a combined element. It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. normal +% Puncture mods only add based on the base Puncture stat, not total I/P/S). Combined Element:+75%, Some ideas for the Bronze IPS mods: This damage type causes bullets to magnetize to a certain location, making it much easier to land headshots or hit a target multiple times with a punch-through projectile. 2 mods = 10 stacks (retains the 5 stack bonus, but does not reset at 5 stacks, it resets at 10) ((100 + 50) * 10 / 100 = 15). The Devouring Cut | Hemorrhage Slash Laetum - Overframe All in all - they're secondary mods, nothing more. All trademarks are property of their respective owners in the US and other countries. [Top 5] Warframe Best Impact Weapons (2022 Edition) Rupture IPS (Impact, Puncture Slash) is bundled in this one video, however remaining videos will be separated into their. All weapons already have at least 2 respective stat increasing mods for IPS, but they are almost never used over elemental ones, due to them being almost useless (Primed Heavy Trauma :D). If armor didn't scale, and enemies had fixed armor, Puncture would actually be better than Slash against armor at all levels. Enemies will get tankier just by scaling health. - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. same with reload/fire rate mods. 4 Forma Tiberon Prime Build by GameHasWeirdNames - Slash tiberon everyone wants OP builds that pretty much trivialize the entire game. Armor is a health multiplier and just creates a huge eHP disparity between armored and unarmored units. To do this you will have to go to Cetus on Earth, with Fisher Hai-Luk and select the "Cut fish" option. i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. - Warframe Update 29.10 Corpus Proxima LeyzarGamingViews 184K subscribers Join Subscribe 1.1K Share Save 35K views 1 year ago New Impact to. making your weapons as powerful as possible, Warframe: Excalibur Complete Guide Drops, Abilities, And Builds, Warframe: Galvanized Mods And Weapon Arcane Guide, Warframe: Revenant Complete Guide Drops, Abilities, And Builds. 4x multiplier is insane (not to mention it further overpowers melee). Could someone just explain to me what Slash, Impact, and Puncture are in the most detailed way possible? you still need to get down to 33%, and if your damage is able to do that fast enough you wont need that increase, and if not,this will be pretty much useless anyway. Also, unless misunderstood, faction mods are good if you have the room but not so good you get over even elemental mods. Warframe and Destiny 2 in particular stand out in the genre thanks to the power fantasy that they offer, combined with unique gameplay mechanics that haven't been successfully replicated in the. yes it should, but it shouldnt make enemy levelredundant. then make allIPS mods have +1 to the respective new status (like syndicate mods)and apply the new statuses to weapons that dont have base IPS statuses (since they would be taking mod space). Sign up for a new account in our community. TPV Impact Thermal Cut Glove, Grey & Black - Large, Regular Impact/Puncture/Slash mods don't make a difference because the weapon has no base IPS to amplify. - Warframe Update 29.10 Corpus ProximaLooks like we get somewhat of a fix for Impact primary and secondary weapons in the form of two new mods that can proc slash on impact procs. Exactly 50% of its IPS damage is Slash, so it will not split bodies. - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. 4) Orthos Prime This weapon was introduced in Update 9.0 and it can inflict a lot of damage. "once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase.". If armor was a fixed value instead of being scaled, then Bleed wouldn't be so much of a problem. this is why they have been implementing gating, and sooner or later, people will be more annoyed by that than if they just change slash. it is the same reason people will hate my suggetion to remove the power of bleed, even though in that same suggetion, i provided a way to still bypass armour and shields with 1 status (which is what slash used to be). Who really mods for duration when the target is going to be dead in 6sec or less (base bleed 6sec)?, There are four standard Elemental Damage types in Warframe: Cold, Electricity, Heat, and Toxin. Some examples of true damage include melee finishers (not Parazon finishers), Slash's bleed status effect, and Ash's Blade Storm ability. Can be combined with Crash Course to provide a 150% increase to Impact damage. Note that it is not necessary to proc the Impact status effect to trigger the armor reduction. Weapons like that let you make three different builds to focus on damage types rather than needing three different weapons. 100 Slash will deal 42. Fixed armor would actually be an indirect nerf to Slash as well as a buff to everything else. You need to be a member in order to leave a comment. Vendor Sources Sawtooth Clip: +90% Slash, +90% Status Duration, Piercing Hit: +90% Puncture, +0.9 Punch-through. with viral and slash how they are, it wont matter if the enemy is level 50 or 5000, you will still kill themwith little to no effort, due to the power of those statuses. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. Unique Feature: A two-handed Nikana with extended block angle. basically, the idea behind this is, if you use mod space for a stat, you should be compensated for it and if you use 2, then you should be double compensated. Is Impact Kuva Nukor Really Worth It? (Warframe) - YouTube Warframe has six combined elemental damage types: Blast, Corrosive, Gas, Magnetic, Radiation, and Viral. It causes enemies to flinch and recoil backwards. You need to be a member in order to leave a comment. At low levels, Heavy Gunners are several times tankier than Butchers. i hate resetting weapons over and over again, just as much as the next player, but imo, asking for so many more mods to be changed, seems like DE may put off doing anything until they feel like doing a huge update to mods. Impact is generally regarded as useless, as it only deals bonus damage to shields, which are significantly easier to deal with than armor. Armor strip and DoT damage make Heat excellent for all factions across all activities. The chance is doubled if the fire rate of the weapon is BELOW two point five.These new mods synergize very well Critical Delay or Creeping Bullseye but keep in mind that the Internal Bleeding does not stack with Hunter Munitions. ), You need to be a member in order to leave a comment. thanks for the help everyone! Slash is the best IPS damage type. Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies. Classic and satisfying dish with garlic, lemon, and rosemary. IPS: +50% Caps at 75% armor reduction at x10 stacks. Each proc has its own value. (~6x Neutral). https://www.warframe.com/droptables This damage disparity automatically makes certain damage types trash by comparison, especially damage types with negative modifiers against armor. mod replacements: (for faction mod or vile acceleration), NOTE: can get higher number on overframe by swapping [Malignant Force] for [Infected Clip] or [Vigilante Supplies] for [Primed Rifle Ammo Mutation], but in reality such a build is less practical bc you need the ammo and status chance to do more damage in game. Confused targets deal 100% damage to allies, Enemy auras stop affecting nearby targets while confused, Punch-through projectiles ricochet inside the dome, The dome is centered on the point of impact. Effect caps at 75% at 10 Puncture stacks. 1 (ammo matters a lot more in higher level missions, but its still perfectly fine to run vigilante supplies / regular [Rifle Ammo Mutation]. Main: Roasted chicken with roasted potatoes and green beans. Explain why my friend said not to get the Cernos bow cause it impact damage. The Orthos is a double-bladed staff with great striking distance, giving it the ability to hit multiple targets. These are the most common damage types. flux rifle might be another one I'd consider), then it gives a significant boost. Next: Warframe: A Complete Beginner's Guide. Simply selecting the proper config for the occasion ~ been working well for me so far. That's because Corrosive has a +75% against Ferrite. 599K subscribers in the Warframe community. Using a barrage of rapid-fire plasma rockets, Gauss signature weapon lays down a path of destruction. The physical damage mods are only worth equipping on weapons with very high base damage in that area - so say, with the Jat Kittag, sticking a +90% impact bonus on it gets a MASSIVE boost in damage when compared to something like the Cronus. Magnetic can be created by combining Cold and Toxin. Google search "warframe damage" and you will get back http://warframe.wikia.com/wiki/Damage_2.0. Against 6000 Alloy armor with 95% Damage Reduction: Against a Sortie level bombard in this example, Radiation deals 18x more damage than Magnetic. Warframe - Khora Prime Slash Whipclaw Stats Stick Build Best Melee Weapons & Bows in Warframe 2023 | Warframe School Hunter Synergy and Hunter Recovery make Companions worthwhile allies in combat, and the set bonus even grants Companions increased damage. Slash only shows its mettle when armor levels get high. It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. 2 mods, each procapplies 2% Pierce chance to deal damage that bypasses armour and shields, at 10 stacks 50% chance for your next hit and resets counter. Ergonomic design for optimised comfort. Other weapons (like the Plinx or Tysis) can deal a combination of physical and elemental, or combo elemental damage. Impact or Puncture or Slash? Although, people will still use the most effect damage type vs which ever enemy armour or health, it depends on whether they are status immune or not. So it is a total waste to put a +5% puncture damage to a weapon it has no puncture damage by itself. Some of the pistol +base damage type mods in particular are useful when still leveling weapons as they generally cost less per point, and are sometimes easier to obtain than an elemental. Warframe: Is Shattering Impact Worth Using in Eidolon Hunt? Since everything in this game is based on the certain situation, you should know what weapons to use with these criteria, but if i was forced to pick one then i would go with puncture, since its always good for the long run. Naramon Puncture Damage types are divided into certain categories: Status staggers targets and increases HP threshold for Parazon finishers, Status reduces the target's damage output, Status shocks enemies, chaining electricity to nearby targets, Effective against flesh and bypasses shields, Status creates an AoE that deals damage over time, Effective against Overguard and resets Sentient resistances, Status creates a dome that magnetizes projectiles toward the dome's epicenter. Shattering Impact | WARFRAME Wiki | Fandom The problem with scaling armor is that damage types that have ways to deal with it become exponentially better than the other damage types as levels scale. As above, you dont generally want to use them. You lost people the second you said Slash does not bypass armor. keep in mind that, they will effectively be doing the same thing with HP as they are with armour, soon viral and slash would be your ONLY option, dueto how high their HP would be, yet almost non existing armour. The aforementioned system is the highlight of the game, with players using elemental magic that reacts with each other and character switching. Elemental mods do take from the total of the added physical damage, so a +10% fire would do an extra 15 fire damage. At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. Corrosive used to be able to peel that scaling armor right off, but it has been nerfed with a cap. 100 Base damage, Bleed ticks for 35 each. Any and every nerf will ruin something (hence the term nerf), but it is the sacrifice that needs to be made for a balance. 1 mod, each procapplies 1% Pierce chance to deal damage that bypasses armour and shields, at 5 stacks 25% chance for your next hit and resets counter.

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warframe impact to slash

warframe impact to slash