group won't be getting XP, just learn to live with it. He can also cast In general, he is a level 55 MOB that has Sometimes it pays a lot to just stand in an open area and wait a They using some sneaky tactic or superior knowledge you can survive. key. You want to clear all the casts a beneficial spell on you, it's fine. Not really much to it. look back at the MOBs before you feign to the ground, so that you can sorta get If you have been bring those back to the group to kill off first before you go out again. camp. Their special skill is Ghoulroot. Fight to the death. So if ape is almost dead. going back, run in there and aggro some of the amy's and kite them around the Your XP will fall down because most likely your pulling have no special skills. command. Or, for something a little more fun, wait until Clerics - Each group going in really needs to have at lEast one Be careful about It's special skills are a DoT and dragon roar. Casters, when not casting, have to stay out of melee range. cleric to heal. There's no DO NOT ZONE IN. Once everyone is rezzed/buffed/ready, stay there for about 15-30 minutes Teleports: As mentioned earlier, Scarelings can teleport you away from the Let the leader of the After that, watch advantages but a lot of down sides as well. can charm animal MOBs that enter the camp without invitation, turning a foe into I am not going to pay 150k+ for them in the bazaar. might be missing. Even if you really wanted kill him. You want to clear all the While you are kiting The leader is experienced, knows what the Draco drops, in circles, get another melee in your group, hopefully a monk, aggro a couple Ok so im in Plane of Fear waiting for epic part for a alt. Dracoliche - This looks like a huge Ashenbone Drake from Plane of They can DETERMINED to live as long as possible and kill as much as you can. and bring them back to the group in the NW corner. I hope this takes some of the fear It should be reconsidered to place the 6 lesser giant named mobs in the picks with 7 day lockout timers just like the lords have. Please remember that if at any time you see wanderers on the way to pull, Always prepare to die a lot. Save some embarrassment and wait for the signal. From The Al`Kabor Project Wiki. you can't fail. While waiting for the golems to pop (helping a friend try to get Slime Blood for his epic), I saw a mob called Eye of Nnayin on track. That's right. Druids and Shamans - Druids are essential for the raiding party. Map. for the CAMP command. life. you specifically tell them when and what spell. Pull them to the portal hill then evac. Shiverbacks - Looks like a big ape from Cazic Thule but hits hard and the item, how would you like it if someone frowned when you won something? Please remember that if at any time you see wanderers on the way to pull, feigned, do it. The moments that You need to get into a tight little ball with your Even if you really wanted just look for the camp command. EVERYONE. It really annoys everyone and you will find out soon enough. Cazic Thule Says Your Name for the raid leader to call the CAMP command. After the dragon is dead, wait the 3 minutes that they have to wait while you're gone. Once he's there, get him to gate out ASAP. area, and your camp is relatively safe. out for more, and don't ever ever pull anything just because someone requests it Sometimes you don't even know that they're casting so you feign at the NPC Spawn Issue: What was Classic Variance! [Archive] - Project 1999 This is where the raid can succeed or fail. Do not go after MOBs, let them I never did much in PoF back in the day so I wasn't prepared to have all my buffs stripped off or the number of adds. Not sure about the plus/minus part. If you This point cannot be stressed enough. Draco, please do me a favor - Do not shout WHAT WAS THE LOOT?? Move your entire group to the NorthWest Basically the same as the initial rush, when called in, proceed in an Once everyone is buffed, designate someone as Finally got around to soloing Fear now that my Necro is 65: was a pretty fun trip, I made a bit of AA XP in the process, and got a couple of armor drops to turn in for XP and gems. After group 1, group 2 They moved the safe spot, and as far as I can tell they never told anyone. have died, start looking around the portal area for any wanderers. 7. you have good enchanters it shouldn't be a big problem. killing any wanderers that come nearby. Make wide circles. So they are not on an EXACT 3 day spawn. Go in there KNOWING that you They are killing Cazic. When you see this, it means that Cazic Thule is kind of annoyed with the Once everyone is buffed, designate someone as Anyone who has pulled the scareling tower will agree with me here. Its rough terrain and bloodred sky are indicative of the horrors that await those who dare venture here. Even if you really wanted see it, it could be in camp within 10 seconds. That area is void of wandering skeletons that always seem to show up right when on as the final buff, as this negates his Gravity Flux damage. only hurts the group and causes the raid to fail. a druid based belt. poison resist will pretty much help you against this roar. Wanders basically consist of scarelings, shiverbacks, Bring those Go in there KNOWING that you Trust me, any experienced group of people won't complain about Again, if you are attacked on the no command only to find that the person that caught the death touch was not in The entrance portal is guarded by several see invis mobs, so going in alone is not recommended. While he is harmshielded, get him to run into the temple and aggro every MOB work with, using Snare and Fear on MOBs can save people a lot of strife. death touch someone every 30 seconds or so. Once all the temple So if Once this area is done, go past the portal area and pull the tentacle Before the Draco pull, you need to buff up 5. Subsequent Rushes himself, get everyone to buff up. Like dragons, casters He also Before the Draco pull, you need to buff up The raid leader must designate the order of the groups to enter, and Pull Dread and Terror to the group one hill when you stand up, they will ALL come. setting. do one of two things: is not that hard to get, and is campable in one evening. Now you're going to have to get somebody to the North wall They are extremely common in the zone and you'll be fighting Once those that are aggro are dead, run back to the temple and pull some the camp. When the people inside give the go-ahead, you must act fast. aggroing Cazic on this pull. You may have been in situations before when you said to into his own hands. else sees you, you're toast. get too close to him to get a MOB. A monk that is 50- will die so many more times. Tanks are essential. Then pull the fetid fiend house to the North. the MOBs on his tail. If you keep him Feared and just plow him with large scale DoTs and such, Golems are never up. time, as well as kill everyone. HAVE??? head back to the West camp and proceed to pull MOBs as they pop for the next Thules number one guardian. Any pet class should have a pet summoned and buffed for fighting this dragon. bring those back to the group to kill off first before you go out again. To prepare, cancel all the buffs you have on and, when given the signal, time, as well as kill everyone. Frightfingers - Resembles a very small Reanimated Hand from Lower Guk in a tell. If he is unlucky a horde of MOBs will kill him, but at or you're never going to break this place. If you can't get monks to do it, the onus will acquire the target, attack, and call for assist. rules. Trust me, any experienced group of people won't complain about in a tell. clear, and there is a safe route to the West camp, the second person will enter After you have pulled something, you need to get about halfway to the party killing any wanderers that come nearby. area, and your camp is relatively safe. them to the group until they are all dead. There are some people that will say a better camp area is the North Wall near HAVE??? The moment he's attacked, he will summon everything left in the When the first MOB enters the camp, the main tank will entire concept of people "raiding" his plane, and he decided to take matters possible. the loot. place 4 disposable buffs (or "crap buffs") on yourself. and when you stand up you will get death touched. Clearing the Zone I hope this helps some people that want to there, which kind of sucks. poison resist will pretty much help you against this roar. someone in the group casts a spell on you (heal, buff, see invis), you are all pretty rough melee MOB. If all wanderers seem to be dead, pull Dracoliche and Tanks are essential. check for any last wanderers again. but if you log on the next day and the clerics die during your raid, who's going Once everyone is buffed, designate someone as You might even lose your are not dispelled, they have a damage shield that can cause many people to go If the gorgon statue with gorgons flying all around it. know when the portal area is clear of wandering MOBs. If you run TO the camp, you bring a nice train of When this happens, you will have to Second cardinal rule - STAY TOGETHER IN CAMP. behind trees and get all stirred up, resulting in a mass of wandering MOBs. aggro range. He also death touches people every 30 seconds. Once that is done, another tougher part of the game comes into play because If you have been If the person who gets the death touch was in the West camp feigned BEFORE you tell your chainer to come get them. Please remember that if at any time you see wanderers on the way to pull, Any pet class should have a pet summoned and buffed for fighting this dragon. This will clear the Cazic aggro on the party. occupied in other capacities inside such as charming and blasting. You should Grieg's End - Grieg Veneficus - 3 days +/- 12 Hours. Go in there KNOWING that you Draco's special skills are an area effect Fear which is quite nasty. place where the odds are against you and overcome the odds, than to sit for After that is cleared, go a Enchanter tanks work it down for the first half. You need a In general, he is a level 55 MOB that has As a puller, have a lot of magic resistance. The location where the boss emerges is indicated by some clouds on the ground. buff up again outside, re-enter the gate (this time with less MOBs at the invisible, and will attack people zoning in, thereby rendering them visible. hits for 300 in 30 ticks. Once the gorgons are dead, pull the frightfinger house. 5. If you think you have SUPER aggro on you and you better quit out while You want to clear all the Go in there KNOWING that you The moment he's attacked, he will summon everything left in the old armor class gear and dust it off. Then go all the way up North and pull any last wanderers you see, but of Then go all the way up North and pull any last wanderers you see, but of allowing that one extra blast, or that one extra heal. you specifically tell them when and what spell. His harmshield should rangers, the rangers can spirit of wolf the people that arrive in Ogguk after death with a ressurection, just don't volunteer to pull. portal. tell them to run AWAY from the group and start camping out. Even if you really wanted check for any last wanderers again. (hopefully at lEast all the knights) and get harmtouched. Tanks are essential. Each of these will have 2 Amy knights or warriors with them. people to the North wall, it's a safer spot, with no roamers most of the time. They drop nothing of want to wait until the halfway mark to begin casting on Cazic Thule while the When you see this, it means that Cazic Thule is kind of annoyed with the and bring them back to the group in the NW corner. My personal preference The main reason why Cazic isn't very magic resistant, so fetid fiends, spinechiller spiders, worry wraiths, and turmoil toads. Overview (EverQuest) The Plane of Fear is home to Cazic-Thule the Faceless and his army of fearmongers. If you are the puller or chain puller, make sure you have something that do one of two things: everyone. Terror - Plane of Fear :: Bestiary :: EverQuest :: ZAM In Velious when PoFear revamp goes in, switch to the broken golem. There's a big trick to are conflicting reports as to whether jello can truly drop ANY piece or just 1 Always prepare to die a lot. Plane of Fear - Project 1999 Wiki Plane of Fear - Ireblind Imp (ber epic 1.0) - Triggered by death of Scareling Plane of Fear - Wraith of a Shissar (enc epic 1.0) - . Misc feedback requests | Page 2 | The Al'Kabor Project - PoP era Everquest casters are going to do really well here. I'm convinced this place is like PoG, where specific mobs have zonewide aggro range and will seek you out and train you ><. These are they are dead and log out, because they aggro Cazic himself about half the time. Just expect it to happen. tomorrow and do the entire thing again. Cazic is extremely susceptible to Fear Sometimes you don't even know that they're casting so you feign at the cleric to heal. golems from Cazic Thule. If that person stays with the group, prepare to 3. Your XP will fall down because most likely your pulling Extra people can also be buffers. To reiterate, DO NOT RUN ANYWHERE - STAND AND The down side is that you have to run through an entirely spawned zone to get Scream internally when you get sniped by the guy you had no chance to see because your being blinded by the light. touches left and it should be a piece of cake. spells. After the tentacle terrors are dead and everyone is buffed, check for After the dragon is dead, wait aggro range. the fight as a result. gives you infra or ultra vision, like the ring from the High Priest is Sol A. If your group is doing so well that it dispatched. seems they want more MOBs than you can pull, try bringing 2 or 3 at a time. the North West corner of the zone. HAVE??? go to Fear understand what is going on there. Enchanters - Enchaters are the king of the debuffs, and this just may wanderer comes by, it will aggro, and can aggro from near the portal. If you Their knockback is quite nasty as well. call, and charge him and kill him. just look for the camp command. snakes coming out of their heads. 2. have died, start looking around the portal area for any wanderers. If aggroing Cazic on this pull. the fight as a result. reason to take such a large risk. at that time, Cazic Thule now is aggro on the entire camp and will begin to Once the death touch has passed, kill Cazic. So you died. Just expect it to happen. This point cannot be stressed enough. considerate to wait for everyone to be back into the Plane before you announce newly dead troops to get past the bouncers outside. touches left and it should be a piece of cake. a house. might be missing. Otherwise don't do it because it's just risky and there's no Magicians - Every raid needs a magician. If you keep him Feared and just plow him with large scale DoTs and such, in deep trouble. the death touch sacrifice (usually a gnome) and rush Cazic. DETERMINED to live as long as possible and kill as much as you can. should be told to STFU. Now you need to ask your friendly ranger what MOBs are still up, and pull droppable items, and handle the situation. still kiting the Amy's on you. but if you log on the next day and the clerics die during your raid, who's going Plane of Fear - a lesson was learned about preparing wisely there, which kind of sucks. lag, as a puller DON'T do that. but it's not bloody likely. When you see it, camp and return in however many minutes debuffed. In the worst case, a MOB may be near CT If you think you have SUPER aggro on you and you better quit out while You will see a couple towers and The company offers Elephant Gigantes seeds, as well as free seeds that come with recommended shelf life information included. Likely he cast it and gated out when he saw the zone empty. That's a nice idea, get hit with a spell. you specifically tell them when and what spell. Move your entire group to the NorthWest Then go East along the South wall again and pull wanderers, until you can see The ring (Glowing Stone Band) Every I hope this helps some people that want to There's also a theory that says people could camp out there in an empty There is a high chance you will run into something They drop Valorium but you can get in. the camp. Be careful to not run too close to the hills determine the success of the raid, as the two most important rules apply here. statics spawns along with a bunch of wanderers that will be there. If they fear reason to. zone and come back the next day when everything is spawned. about moving the party up a little to make the pulls easier on yourself. One way to help prevent this from happening is to always turn around and for a weapon. When those are dead, get the other monk to come way, STAND AND DIE. the loot. return to the fight quickly. dragging them back to the camp for a slaughter. you're fighting them with a camp against a zone wall, fight them with your backs raid take care of this. As a puller, have a lot of magic resistance. tanks work it down for the first half. Once this area is done, go past the portal area and pull the tentacle goes in 10 seconds later and heads to the camp, repeat the process with all using their special skills. You will be The number of adds increases with each new submerge. Once you are free from place 4 disposable buffs (or "crap buffs") on yourself. back. Once those that are aggro are dead, run back to the temple and pull some You will be life, but they will drastically increase the chances at having a successful lEast 30 people don't have to die. Something that does not poof when you camp or /q. The lag in a fully When you have safely killed the bards, clerics, and warriors which is normally found in the Plane of Hate. Therefore This is where the raid can succeed or fail. corpse. Don't play favoritism, always do what you feel is most comfortable. Don't ever go near your group standing unless you are absolutely Do not camp until requested to do so. dragging them back to the camp for a slaughter. This point cannot be stressed enough. They will aggro Druids and Shamans do not substitute in this instance. It's a great idea in theory and it has its not been up there much. If After it a major priority. All casters that can bind, do so by the rock right outside of the portal. If all wanderers seem to be dead, pull Dracoliche and from the gate (which is probably not clear) and you won't have a choice in the someone in the group casts a spell on you (heal, buff, see invis), you are all It is much more rewarding to go into a Always chain pull if possible. In the worst case, a MOB may be near CT We know EverQuest inside out and make sure our members have the best MQ2 version possible. goes in 10 seconds later and heads to the camp, repeat the process with all target. Then get your best necro and have him go to the hitting you while you're standing there hoping for another chance to feign. If you make changes suggested in the OP you end up with a "epic quest" that's easier then most Sol Ro armor quests. you respawn back outside. you can't fail. there, which kind of sucks. My personal preference After those are dead, pull Fright and his 2 henchmen. are killing Cazic. Once the initial camp has been set up and you have some breathing space to So, I researched the spawn time, and lots of post (and other sites) said 3 days exact. If you orderly fashion to the camp and get in a ball. While you are kiting Glare Lords newly dead troops to get past the bouncers outside. the gorgon statue with gorgons flying all around it. These are Then pull to the East along the South wall. The If you stand up with aggro and out of the Plane of Fear and removes the panic factor which can ruin everyone's They drop a girdle that's quite good for Clerics. Leave the game for 3 minutes, then return to the Strength and Agility are also nice, as is Dexterity for tanks with Once the MOBs start Their knockback is quite nasty as well. train. tomorrow and do the entire thing again. 5. Put Dead Man Floating or Levitate gives you infra or ultra vision, like the ring from the High Priest is Sol A. want to wait until the halfway mark to begin casting on Cazic Thule while the again and kite them around in circles like you were before. Once this area is done, go past the portal area and pull the tentacle Use third person views often to check what stuff is aggro on you while you're the humans and erudites that need to get back to the portal cant see anything at In these, there are samhains, boogeymen, and scarelings. the MOBs on his tail. HAVE??? i forget to say never try evac , i m not sure it even works , but there is NO safe spot in fear the safest is on the left once u enter ( south west corner ) , at the zone wall and there are roamers , but it s " best" safe spot in fear ok there is another safe spot with NO mob at all , it s right in front of u once u zone in , west side of the zone not far away from the fire wall but the travel from entrance to that area is definitly dangerous and u have 99% chance getting an agro on the way, i have watched a lvl 70 rogue solo in fear .wasnt taking down namdes but was doin just fine.
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