Has no additional combo delay on initial hit, unlike other overheads (usually adding +5 on initial hit). The most well-rounded defensive toolkit in the game. Furthermore, 6P special cancels on block which will let you start running your pressure. It's good to go for something low committal like 6P when you're decently close to her since it has quick recovery and can counterhit Baiken's f.S. Be ready to fuzzy a lot when she's on you. Enables a meaty Gun Flame setup if you delay the special cancel to avoid the OTG window, and leads into a full combo on Counter Hit. It is integral to watch for Chaos' bullet amount and concentration, as they are extremely important to his gameplan. Hes quick enough to punish you easily and quick enough to close the gap. Slow start-up makes it difficult to use in scaled combos, particularly mid-screen. He's also armed with powerful mid-ranged tools such as 6S, a sizeable poke, and Gun Flame, a mid-ranged projectile that is plus on block if it hits meaty or at max range. Offense. At long range, you can use Banjoneto to hit Chaos. Sol Badguy's Guilty Gear Strive tier match ups. Can be done out of a dash to let Sol slide closer to the opponent as the projectile moves forward, making it easier for him to utilize the plus frames of a late hit Gun Flame. He's too fast, period. Trying doing a grounded approach via dash blocking to get in because he has very solid reward off of his anti airs. 13th overall. Faster than average start-up at 4 frames. SOL; Balance KY; Balance MAY; Long Range AXL; High Speed CHIPP; Power Throw POTEMKIN; Unique FAUST; High Speed MILLIA; Technical ZATO; Shooting RAMLETHAL; Balance LEO; One Shot NAGORIYUKI; Rush GIOVANNA; Balance ANJI; Rush I-NO; Power GOLDLEWIS; Technical Jack-O' Shooting HAPPY CHAOS; Balance BAIKEN; Balance TESTAMENT; Balance BRIDGET; Rush SIN Playing neutral vs Nago will include a lot of dash blocking because dude loves to just swing that sword. Playing Anji Mito oftens requires high-risk, daring decision making to make his kit work against his foes. Baiken's small stature and large buttons work well to corner Axl. If Baiken does somehow get in, she can win in a small amount of interactions which she can loop with mix. Causes floating crumple on ground hit, delaying a follow-up will force stand. Create an account to follow your favorite communities and start taking part in conversations. Baiken is a safe jump monster, after a lot of her most basic strings, she can do IAD Tatami to cover any wake up options you might have. It's way too much work for one person. Thanks Daisuke. He further explained that Ramlethal is a hard matchup . Has the longest horizontal range amongst all his normals, very fast start-up, and high damage but also has poor vertical range, long recovery on whiff, is very unsafe on block, and cannot be special canceled. Business as usual but just make sure you stay aware of Testament being able to use. Ram can easily punish her 214K with 5P, 6P, 5K ,and airthrow. Laskeese 2 yr. ago. Testie has a deceptively good j.H jump in that Ram needs to keep an eye out for. Ram plays in about the same ranges and spaces Ky plays, but she does it better. Pay attention to the opponent's meter to determine when to be wary of YouzansenGuard:HighStartup:9Recovery:Landing+7Advantage:-14 (TK) in her mixup. Data in [] represents values when fully charged. Press question mark to learn the rest of the keyboard shortcuts, https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/. This can be caused by crouching, certain moves, and being short. A percentage-based damage modifier applied to certain attacks independently of other forms of damage scaling. Guilty Gear Strive Tier List - Best Characters - Mejoress.com Knocks opponent away on hit, Counter Hit gives a hard knockdown. Sol matchup chart. Axl will likely attempt to reset to neutral over extending pressure sequences. If you wanna get out of this situation, it's best to look for Baiken going for a cheeky grab or to FD to push her out of your space. In the corner or on Counter Hit against an airborne opponent, following up 6P with the first hit of Bandit Revolver can link into 5K for a full combo. A vital tool in Sol's anti-air toolkit that has greater startup than 5K but is more effective against deeper jump-ins due to its upper body invincibility. Axl has lackluster pressure scenarios, but they are very well at avoiding Hiiragi, as they will be spaced too far out to recieve the damage. All three of them do excellent against Axl which is Goldlewis worst MU, but GL does good against May and Millia and not as bad against Chipp as against Axl. Sol Badguy - 4.9. The ground version can potentially be plus on block if properly spaced or if it hits meaty, but the aerial version is always minus on block, if not completely punishable due to its greater landing recovery. However will usually just get him damage and, Faust offense isn't super scary from fullscreen unless he has a bajillion items and you keep allowing him to throw them. Nagoriyuki is a playable character in the Guilty Gear series who makes his first appearance on Guilty Gear -Strive-. 5K > 6S also functions as a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. Giovanna is the game's easiest rushdown character to use, even for Guilty Gear . This is just a small project I took on out of interest. Has significantly faster recovery than the real version, making it useful for resetting pressure or baiting jump-ins from an opponent who was expecting Gun Flame. If you don't punish it however, she's +2 which means she can keep running her pressure. However, in situations in the corner, Anji has normals like f.s and 2S to pressure Baiken while avoiding the risk of taking damage from Hiiragi and staying in range to continue using Fuujin and its followups. This page was last edited on 28 January 2023, at 06:50. https://www.dustloop.com/wiki/index.php?title=GGST/Ramlethal_Valentine/Matchups&oldid=372096. Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown. Telegraphing orange glow appears Frame 4, and reaches full brightness on Frame 5. Vote for Leo's tiers . When a character's hurtbox is entirely beneath an opponent's attack. Floating crumple on ground hit: Total 28F (airborne 1~11F, standing 12~28F, can block 19~28F). In general, use low-commit moves like your K and P buttons. Sol grabs the opponent and headbutts them. Potempkin is somewhat similar to May, bodying lower tiers but losing to all the top tiers, thus being so low. https://github.com/PapstJL4U/fgMetagame. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. The two I found were Chipp against Pot and Pot against Doctor Who. 6S can be kara canceled into any special move. Be sure to check the stickied FAQ before posting. Armed with heavy weapons and a coffin containing a paranormal being, Goldlewis Dickinson brings in a crushing offence as a character. Situational whiff punish at best, funny "why not" move at worst. Slight ground bounce on hit, hard knockdown upon landing. Going to ignore the Chipp matchup for the time being, apologies in Matchup guides, advice, and analysis for Zato-1 in GGST. Guilty Gear -Strive-Guilty Gear Xrd REV 2; Guilty Gear XX Accent Core +R; Guilty Gear: The Missing Link; . This can be combined with dash momentum to cover large distances extremely quickly. Low hitting disjoint used to help control neutral. Ground bounces on hit, hard knockdown upon landing. It can also be kara canceled from 6S for another range increase. Browse our network 9 . Please take my money Tattie!!!!! Be wary of using H Kabari in neutral too frugally as Anji can abuse the Autoguard to bypass the move and start his offense. The two pro players agreed on having Sol Badguy as the best S-tier character, but Justin went on a tangent by saying that Ramlethal was next in line on his Guilty Gear Strive tier list. Useful in air combos for comboing into j.H or directly into j.D when both hits of j.H won't connect in the corner, delaying as necessary to adjust Sol's height relative to the opponent. Thanks to its lack of proration, it is easily Sol's strongest starter. Can be Roman Canceled on hit for decent damage and better okizeme. The Ram with more swords equipped in neutral is favoured, Ram struggles to deal with her own corner pressure without meter, This is a very momentum based matchup, first to break the wall usually wins, Ram has access to a few safe jumps making her Mortobato super easier to bait, Ram can always use her Mortobato super between rekka (, Jumping in Neutral can heavily change the R.P.S (Rock, Paper, Scissors). Popularity. Guilty Gear -Strive-. Goldlewis j.D is busted dawg that shit is actually so cracked lmao, Gold corner pressure that arguably rivals Rams. H KabariGuard:AllStartup:18Recovery:19Advantage:-3. With the right autoguard triggers, Anji Mito can make explosive plays to punish a foe's advance. I dont think I've ever seen an Axl vs May fight but it being +4 in May's favor seems bananas to me. Gun Flame is plus on block if it hits meaty or at a range, making it a strong pressure and okizeme tool. Combos into 6S on crouching opponents and links into c.S on Counter Hit. All it takes is one bad neutral exchange and that can decide the entire match. Overall, Gold has to work a lot harder than Ram does but Ram still needs to know that he's not THAT far off from being able to take her down. Guilty Gear Strive Anji Mito Guide: Beginners Tips, Move List & Best Combo This is because she loses to Sol and Chipp, two of the best characters in the game. Guilty Gear Strive is the latest entry into a more than two-decade old franchise, . Can be varied in usage. Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo. It can also be used to guarantee plus frames after a blocked j.S, but the pushback will weaken Sol's pressure afterwards. If it hits a grounded opponent, they will be put into a floating crumple that causes immediate follow-ups to behave as though the opponent was airborne, but delaying them will result in a forced stand. Guilty Gear Strive - Wikipedia Streaming Sunday 12:30 AM ET - Join to fight me!This is a tier list video based on Jack-O's matchups in Guilty Gear Strive If you enjoyed this video please m. Someone you don't want to run into. With his own parry and Autoguard properties on his specials, Anji presents a unique threat to Baiken's normal gameplan, Overview | Frame data | Matchups | Strategy Return to Top, Frame Data Counterstrategy Reverse Matchup Videos. Giovanna: Although she's a rushdown character, she feels less threatening than other rushdowns. He also really doesn't do enough damage to punish ram when he does actually win neutral. Sol rushes forward low to the ground and delivers an uppercut. Ya I was watching SQ (top ram player) stream and someone asked her about Ram vs. Pot and she jokingly said "Potemkin wins 100-0" then was like "realistically it's probably close but comes down to the players and match up knowledge". Holding any upward direction during the hitstop of a raw, charged Dust Attack on hit will activate Homing Jump: Initiating a Homing Jump will put the opponent into a unique air combo state, resulting in an Area Shift. 5H has moderate horizontal range and a surprisingly tall vertical hitbox, but it shouldn't be used as an anti-air as it is very unsafe on whiff. Vote for Ramlethal's tiers . Wall Damage when hit raw is increased to 700 (900). Data in [] represents values on Clean Hit (All versions). Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. I mean there's that but he also has some pretty polarising matchups too? Includes first active frame. Properties change if Roman Canceled before all damage is dealt: Reduces positive R.I.S.C. Basic air jab that's fairly safe on whiff. Sol launches significantly higher than Volcanic Viper, making him very punishable on whiff or ground block. Works on: Sol, Ky, Axl, Chipp, Potemkin, Zato, Leo, Nagoriyuki, I-No, Goldlewis, Baiken, Sin, Does not work on: May, Faust, Millia, Ramlethal, Giovanna, Anji, Jack-O', Chaos, Testament, Bridget. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Only 100 matches per match-up. Recovery frames which happen under abnormal conditions, such as after landing. Popularity. Ram has to stay alert of more aggressive pokes with 2H (to catch with its high active time) and 6H (bigger range), riskier but do threaten the neutral. Guilty Gear Strive Crossword Quiz - By matthewafilippel This opening is designed such that the attacker can easily counter the defender's attack with his own.s, and Kabari at longer ranges. Sol grips the opponent with his fist, detonating it with flames. You out neutral him but he heavily out damages you. Sol Badguy; Giovanna; . Mine's Chipp, high level Chipp players are a menace and they always troll me feelsbadman : 14 different dream interpretations related to the / and /bet you see in your dream. It is the only other counter in the game that acts similarly to Baiken's own HiiragiGuard:Startup:1Recovery:32Advantage:, which allows Anji to counter SafejumpA very well-timed jump attack on a character who is rising from a knockdown. What are the worst matchups in Strive at the moment? The recovery of an attack refers to the amount of time an attacker must wait before he may perform another action, even blocking. Primary Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Remember that the longer you block, the higher the Risc gauge will be, which in turn makes any stray hit from Axl do a ton more damage. Ram has access to a few safe jumps making her Mortobato super easier to bait. Using the data that OP collected, I attempted to put it through a "metagame analysis" that Alex Jaffe went over in his GDC talk from 2015, as seen in the following video. Vote for Sol Badguy's tiers . Try to use it as a round ender or to punish an opponent's throw or Throw Clash attempt. Averaged it out to get the win rate.I rounded figures to the nearest 5 for the +1, +2, etc. Baiken. Baiken has the ability to Hiiragi during your rekka pressure, although this is risky for the Baiken to do and she'll just blow up into a thousand pieces if you delay the rekka. Combos into Aerial Volcanic Viper or Aerial Bandit Revolver for more damage and a swift knockdown. At longer ranges, he can close the gap and initiate pressure with Fafnir, a forward-lunging Guard Crush. Knocks opponent away and causes slight ground bounce on air hit. Useful for mashing without releasing the input for crouch blocking. About Press Copyright Contact us Creators Advertise Developers Press Copyright Contact us Creators Advertise Developers He has access to j.HGuard:HighStartup:12Recovery:25Advantage:, a fast overhead that combos into j.DGuard:HighStartup:10Recovery:22Advantage: for large damage against the wall, but this normal can be parried, even at the maximum height of the move. She goes up and down real quick so if you're a reactionary Axl you might have a hard time. [[GGST/ May|Overview]] | [[GGST/ May/Frame_Data|Frame data]] | [[GGST/ May/Matchups|Matchups]] | [[GGST/ May/Strategy#|Strategy]] Return to Top, Frame Data Counterstrategy Reverse Matchup [1]. Your most hated matchups? :: GUILTY GEAR -STRIVE- General Discussions Thus, if a Roman Cancel is available to make it safe, avoid only using it after the second hit. Right away, Baiken has a very large strength in her small size, allowing her to dodge Axl's fastest poking tool, 5P. Ramlethal is a top character in Justin Wong's Guilty Gear Strive tier list. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. . Resources. Guilty Gear Strive Tier List: Best Characters - Dot Esports 26. GGST - Giovanna Strategy - Dustloop Wiki This is interesting but definitely but for some chars like Axl are a gigantic knowledge test as opposed to a horrendous MU. This page was last edited on 27 February 2023, at 20:20. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. Any airborne action can evade Heavy Mob Cemetery if timed well, so its usefulness is low if the opponent isn't committed to an action or has 50% Tension to stop themselves. The safest option is attempting to jump out, but it can be predicted and punished. Its vertical range and fast recovery makes it a low risk anti-air, and in some cases is more useful than 5K, being easier to utilise on Counter Hit for short burst damage conversions into Clean Hit Volcanic Viper. These include Volcanic Viper, a fast DPDragon Punch A move that has invulnerability during its startup, long recovery, and a rising motion. Her outfit is a white bodysuit with flared, slit pants and a deep decollete. You don't like characters with highly interactive pressure. Faust - 5.4. Similarly, you should avoid chasing after Millia, as she can run circles around you (despite the fact Ram is no slouch herself). I think most interestingly is Leo. Baiken has powerful defensive abilities, mostly attributed to Hiiragi and her 5P. His Slash normals become much better when he's at high blood to compensate for the fact he can't utilize specials as freely when he's at high blood. He is playing guilty gear and the other characters are playing strive. That being said, f.S's pushback means that there are ranges where 5H will whiff. Credit: Arc System Works. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the comments . When you manage to catch her, it's likely that she will attempt to jump out of your pressure, as Millia's jump is fast and high, so plan your pressure accordingly. Ramlethal's tier match-ups in Guilty Gear Strive - EventHubs When he whiffs something like, Business as usual, watch out for Nago doing. I am not going to be able to explain it nearly as well as he does, so if you are interested in what I have done, please watch his talk. You're gonna be guessing a lot since as Nago makes you block a normal, he can always just special cancel and decide to either be safe or plus. Playing as Axl, May can be rough sometimes, but Chipp is absolutely painful. Nago's neutral is completely dictated by how much blood he has. Keep in mind that Fafnir's slow start-up means that using it in neutral presents a certain amount of risk of being counter poked, especially by the opponent's 6P. While Gold can start enforcing chip pressure off a HKD, he's not going to be able to push you to the corner as easily as Ram can meaning that his midscreen reward is slightly less favorable than Ram's. This opening is designed such that the attacker can easily counter the defender's attack with his own. He is top of my chart, even though he doesn't really beat any top-tiers, only going even against them. While the round start can feel Baiken favored, you can bait out her Far Slash and play around her 2H. Pressure has been significantly buffed which gives Testament a much more threatening corner presence that's almost comparable to Ram. Combining both dash momentum and kara cancels allows Sol to slide a huge distance forward but remain safe as the flame pillar travels with him. This move and the 236K it canceled from are considered one multi-hit attack. Delay its follow-ups to create oppressive frame traps and mix in dash pressure and throws for a deadly strike/throw mix-up. Thanks to her high movement speed and large buttons, Ram is generally difficult to zone. He also gets high damage off of a successful counterpoke in neutral, so manage the risk of poking appropriately to minimize the risk of a counterattack. A vital part of Sol's mix-up game as the fear of being hit by this move will incentivize the opponent to either jump or mash out of pressure, allowing Sol to fish for Counter Hits and anti-airs. Strategy. Useful for stagger pressure and for mashing out of large gaps in the opponent's pressure. This is Sol's only projectile, giving it a niche in neutral, although its long start-up, short horizontal reach and advancing hurtbox makes it prone to be stuffed by pokes. IMPORTANT TO NOTE: An enemy Baiken's Tether will not act the same in combos as your own tether, the pull is not as strong as it would be normally, so adaptation is required to capitalize on the tether's abilities. Important tool for landing Clean Hit Volcanic Viper in the corner. Remind them that blocking isn't everything. This can be caused by crouching, certain moves, and being short. Significantly slower than an uncharged 5D, making it easier to react to. Sol's command throw. This is actually not true. GGST Munchox (High Level Gio) vs Void (#2 Ranked Happy Chaos). Guilty Player Match] Failed to match with opponent *Fix* :: GUILTY GEAR. His immense damage output massively rewards hard reads. 8th overall. But some people in support of -STRIVE-welcomed lowered difficulty barrier for newbies (in the series . It also combos into 6S on crouching opponents, but note that the second hit will whiff against crouching opponents if Sol isn't close enough, so don't use it as a poke from far away. How much Wall Damage is applied when the move connects on hit. Win rate. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). Best Match. 23. 2S is also still useful. Don't take this seriously. Due to the meter changes, he can get positive bonus and force you to take unavoidable chip damage if you don't use FD. The Clean Hit deals absolutely massive damage, so it should be used to end combos whenever possible. Giovanna vs Happy Chaos Matchup Knowledge. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. Used to contest an opponent's air approach or to open up opponents with a fast overhead after doing a delayed air dash. This is a definitive Matchup Chart for I-No in Guilty Gear Strive. His f.S is a fast, plus on block poke that lies at the heart of his pressure game. From my experience, the Faust v Faust matchup is easily -2 in Faust's favor. However, Testament can get positive bonus easier in theory due to high conversion ability due to stain state and, Testament has two strong ways to stop Ram from jumping out of the corner with. Leo's tier match-ups in Guilty Gear Strive - EventHubs This nets Baiken the screen space she wants while leaving Axl in an unfavorable situation. Leads into absurd damage with Roman Cancel by shifting either a whiffed or a canceled Red Roman Cancel downward, giving Sol time to run underneath the opponent and fully charge 5[D] even after switching sides. Combos into 5H as far as near max range or 2H at close range. Counter Hit state during recovery until landing. Leo's Guilty Gear Strive tier match ups. Anji has a strong Abare game, using mostly 2P to escape a pressure situation. Goldlewis player: PROMOTE May and Millia! They have a ton of po. Arc System Work's Guilty Gear Strive released this past June, and while players are still learning the plenty of nuanced mechanics the game offers, certain characters are already rising above the rest.. Purple Roman Canceling the throw on whiff allows Sol to punish jumps or backdashes. Moves forward about one character length at no charge to fullscreen at max charge. The Increased pushback in -STRIVE-(characters being pushed apart sooner after a combo or blocking hits, thus returning the gameplay back to neutral state more often) and wallbreak mechanic are seen by part of the fanbase as dulling the okizeme-centric gameplay Gulity Gear is famous for. Also keep in mind that Baiken can also use Hiiragi right after H Kabari to punish a mash.
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